That I will. It'll be a short one this time though, due to technical difficulties.
First off,
next meeting will take place Wednesday 27th of November, at 16:00 unless someone has problems with that day\time of day. If so, please let us know, and we'll sort something out.
So, the key points from last nights meeting:
- Forums: We need to tidy up the forums here, and preferably fast. Currently, the forums are way too messy. Hopefully Svenskmand will be able to look into this, or at least point us in the direction of someone who can.
- Coding: Rumours has it that the main code is somewhat of a mess, and seeing as not much has happened since 2011, this may be a good time to look at both the code, and a new version of the Ogre engine. Version 1.9 will come out shortly, so we really should have a look at what it offers. We have a TON of artists in this project, so we should be able to pull off something pretty sweet looking, given the right technology.
- Angelscript seems to be the reason that the old versions don't work. Sadly this means that someone will have to look into the scripting of an installer, and re-make it. Would love to hear from someone who has any experience with that.
- Gathering of information. Right now we keep finding more and more information spread around on forums, sub-forums, youtube, old wiki's and so on and so forth. We're going to try to collect all of it on the new wiki, both with links and content, to make sure that it's all gathered in one place, where everyone has easy access to it. As far as I know, the redmine server is open for people to join, so feel free to sign up and start marking your territory (please keep urinating on lamp-posts to a bare minimum though).
The Wiki is very much a work in progress, and more and more things will be added. Feel free to help with that if you have the time.
The Game design document that some of you has seen is slightly off. A new version will be uploaded the way it was intended to be. The punishment has already been dealt in the form of evil looks towards the person responsible.
Anyways, next meeting is next wednesday at 16:00 CET, 15:00 GMT, and so on and so forth. I'll be happy to provide different timezones if needed. If you have any questions, or things you'd like to talk about on the meeting, please post it either here, or at the wiki under the topic:
http://redmine.daemonrage.net/projects/ ... for_topics so people have some time to prepare (requested).
Anyways, was great talking to Oln (even though in my sleep deprived state kept calling you olm, my apologies), and the rest at the meeting, and we're really hoping to get all of you there for the next one. We really can't make any proper decisions without the old core there, it certainly wouldn't feel right.
Comments\feedback is welcome
ReZ