Capabilities of the engine
Posted: 14 Aug 2010, 22:08
Hello all! I'm (obviously) new here, and I loved the Cube 2 Engine. I saw someone on quadropolis.us point to this, I watched the video and I was instantly intrigued. Whoever knew the Cube 2 Engine had so much potential?
But that potential is something I'm also here to question about.
First, let me explain my idea for my game.
I plan to make a zombie survival game, complete with sandbox elements and (hopefully) randomly generated sections of map. In this game you will walk around during the day (less zombies present) and you can collect weapons, ammo, scrap metal for building, wood, and other building materials. Then, as it turns to night time, the zombies will converge upon your position and you must do your best to survive the horde.
You can choose anywhere to settle, with anyone you'd like. You can barricade up any old house you find, build walls around a few houses for a sort of village, etc. Walls will have HP all depending on what material they are built of, and will take damage according to the strength of the zombie (will explain a bit more later.) And will slowly degrade over time if not repaired with more of that material.
Zombie strength and mob sizes will vary according to amount of walls/civilization in that area. Along with the availability of other weapons, ammo, and building material. As you move farther away from the central spawn point, you will encounter stronger zombies in greater numbers.
Now, this is where my question comes in. With the Intensity Engine is it possible to:
- Generate a random map (with saved objects like houses, built in the games in-game editor, they would be pre-defined but would spawn in different orders down streets, if this makes sense) as you reach the edge of one map
- Place objects freely, for instance have a wooden framework for a wall, and place sheets of scrap metal across the framework. Click, and the scrap metal will be placed there until destroyed by a zombie.
- Incorporate a dynamic lighting system (for night and day)
I am serious about programming this (I know a basic amount of C++ and Java, but its just a matter of learning some Javascript syntax), but I do not know anyone who knows how to make 3D models or animate them. I have a friend that would be willing to texture though. School does start soon, so my time will start to be cut short between High School and a job, but I will do my best to keep up on this project. If at any time I feel I cannot complete this project, I will put the source up for others to hopefully finish my work.
But that potential is something I'm also here to question about.
First, let me explain my idea for my game.
I plan to make a zombie survival game, complete with sandbox elements and (hopefully) randomly generated sections of map. In this game you will walk around during the day (less zombies present) and you can collect weapons, ammo, scrap metal for building, wood, and other building materials. Then, as it turns to night time, the zombies will converge upon your position and you must do your best to survive the horde.
You can choose anywhere to settle, with anyone you'd like. You can barricade up any old house you find, build walls around a few houses for a sort of village, etc. Walls will have HP all depending on what material they are built of, and will take damage according to the strength of the zombie (will explain a bit more later.) And will slowly degrade over time if not repaired with more of that material.
Zombie strength and mob sizes will vary according to amount of walls/civilization in that area. Along with the availability of other weapons, ammo, and building material. As you move farther away from the central spawn point, you will encounter stronger zombies in greater numbers.
Now, this is where my question comes in. With the Intensity Engine is it possible to:
- Generate a random map (with saved objects like houses, built in the games in-game editor, they would be pre-defined but would spawn in different orders down streets, if this makes sense) as you reach the edge of one map
- Place objects freely, for instance have a wooden framework for a wall, and place sheets of scrap metal across the framework. Click, and the scrap metal will be placed there until destroyed by a zombie.
- Incorporate a dynamic lighting system (for night and day)
I am serious about programming this (I know a basic amount of C++ and Java, but its just a matter of learning some Javascript syntax), but I do not know anyone who knows how to make 3D models or animate them. I have a friend that would be willing to texture though. School does start soon, so my time will start to be cut short between High School and a job, but I will do my best to keep up on this project. If at any time I feel I cannot complete this project, I will put the source up for others to hopefully finish my work.