Page 1 of 1

My terrain drawer

PostPosted: 10 Apr 2010, 17:05
by TheAncientGoat
I hacked together something today, a terrain drawer with the JS terrain api. Most probably the first in a series of vids, but this is what I have so far: http://www.youtube.com/watch?v=jPpJvv5ZTzc

I'll most probably abstract it a bit, give it an on/off switch, and a variable block size, and then see if I can make it auto smooth, which will be really awesome :)

Re: My terrain drawer

PostPosted: 10 Apr 2010, 18:16
by Spiney
These scripts seem very promising.
I was wondering if it's possible to build one that subdivides and smooths existing terrain, much like in a subdivision modeling app. This would be useful for evening out humps and bumps in rough terrain. Ofcourse the danger with something like that is that people get too trigger happy with it.

Also, thinking about the bikes in Tron, perhaps this would be a way to make such a game?
http://www.youtube.com/watch?v=-3ODe9mqoDE

Re: My terrain drawer

PostPosted: 10 Apr 2010, 18:42
by Skorpio
You mean like Armagetron?

Or even better: Pink Pony. :)

I wonder if such a game could work in a 3D environment. It would probably be way too confusing.

Re: My terrain drawer

PostPosted: 10 Apr 2010, 18:47
by TheAncientGoat
Haha, those are awesome ideas guys, It would be really cool to do a tron clone with this :)

Spiney: Terrain smoothing is already possible with the heightmap tools (theoretically), just a bit hard to figure out. Press h in private edit mode, and select the smooth brush, a small grid, and then select the area you want to smooth, and scroll

Re: My terrain drawer

PostPosted: 23 Jul 2010, 11:57
by david_cz
yes i like armagetron im like it :D

Re: My terrain drawer

PostPosted: 03 Mar 2015, 06:14
by Adhori Yaadin
Terrain smoothing is already possible with the heightmap tools (theoretically), just a bit hard to figure out. Press h in private edit mode, and select the smooth brush, a small grid

Re: My terrain drawer

PostPosted: 08 Mar 2015, 20:39
by Evropi
Epic necro.

PS: The project has been dead for years. Consider OctaForge instead, which is in many ways a successor.