Share your ideas here about melee combat and how your system would work
Wave discussion: http://antimatter15.com/misc/read/?goog ... +_8Fad615A
Heres mine:
Using the md5 mesh with tagged skeletal bones we can do damage on a per bone basis (with some trickiness)
Per bone armor, resistance values coped with player hit facing(front,back,sides) would allow to have specific weaknesses that can be exploited
Limb max damage that results in crippling
3 styles of melee play:
Fast tricky and stealthy style with accurate but low damage hits
Combo style with stances and counters with moderate damage and dodging
Heavy style with high damage and allot of defense(armor) but slow movement