Compile problems in Windows 7

Compile problems in Windows 7

Postby Jestersage » 28 Jun 2010, 21:56

After installing python, SCONS, Visual C++ 2008, Windows SDK, AND set correct paths for python, scons, and cl.exe, I still ended up getting an error of "cl is not a recognized as an internal of external command" error, even though if I type in cl by itself, it works. What did I do wrong?

I also modified mine so that it's like this:
{l Code}: {l Select All Code}
scons mode=release env="INCLUDE:C:\Program Files\Microsoft SDKs\Windows\v7.1\Include;C:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\Include;,LIB:C:\Program Files\Microsoft SDKs\Windows\v7.1\Lib;C:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\Lib;"
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Re: Compile problems in Windows 7

Postby TheAncientGoat » 29 Jun 2010, 09:10

You're compiling V8 first, right?

Try locating the cl executable and adding that to the path, as this guide suggests: http://www.concept47.com/austin_web_dev ... l-command/

I don't run a windows box though, so I can't test it out, I'll try to get rapiscan to get in touch with you
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Re: Compile problems in Windows 7

Postby Jestersage » 30 Jun 2010, 06:34

Yup... as I said, I added the path, nothing; but cl by itself does work.

I seriously think that this will be important, since most gamers are using Windows, and will soon all migrate to Windows 7. Thus, guarantee functionality on Windows will be as big of an issue as the licensing change (as of the recent one).
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Re: Compile problems in Windows 7

Postby TheAncientGoat » 30 Jun 2010, 06:48

I don't see an included VC exe though?

I do agree that windows support is important, but for that we need windows devs, which we don't have at the moment in any amount..

Also, how is the licensing change an issue?
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Re: Compile problems in Windows 7

Postby Jestersage » 30 Jun 2010, 10:02

Do I have to include vc.exe? That was not in the compile section...
I will try to include that and see.
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Re: Compile problems in Windows 7

Postby Jestersage » 21 Aug 2010, 05:17

I included all the paths, but in the end I still have problem.

CubeCreate, however, compile without any problems. While it does not have bullet included yet, i think CubeCreate will have better support with Windows, as I can easily follow the instructions.

Good luck to all the intensity developers. I will try to combile the CubeCreate on MacOSX to see what I get.
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Re: Compile problems in Windows 7

Postby TheAncientGoat » 21 Aug 2010, 09:05

CubeCreate is sort of the official successor to Intensity/Syntensity, they (we) will keep working on the desktop/high end side of things while Kripken (the only Syntensity developer pretty much) creates a web-based version of Syntensity pretty much from scratch
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Re: Compile problems in Windows 7

Postby kinder » 10 Aug 2011, 00:50

Is there any way to obtain CubeCreate source to check the whole thing out?
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Re: Compile problems in Windows 7

Postby qubodup » 10 Aug 2011, 08:10

If I understand correctly

Syntensity -> CubeCreate -> https://github.com/OctaForge
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Re: Compile problems in Windows 7

Postby kinder » 10 Aug 2011, 09:58

So CubeCreate == OctaForge ? I thought that those where different projects... :) Thanks!
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