Indi game jam Berlin

Indi game jam Berlin

Postby Julius » 04 Jul 2010, 13:16

http://www.tigsource.com/2010/07/03/bigjam-2010/

Maybe some of our Berlin residents are interested to representing FreeGamer there?
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Re: Indi game jam Berlin

Postby qubodup » 04 Jul 2010, 18:36

I'll be there, but I'm not going to try to talk anybody into open sourcing their games/assets ;)
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Re: Indi game jam Berlin

Postby Julius » 04 Jul 2010, 18:53

Why not?

At least print a few small flyers with the FreeGamedev.net and OpenGameArt.org adresses :) Or put a sticker on your laptop!
Last edited by Julius on 05 Jul 2010, 11:10, edited 1 time in total.
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Re: Indi game jam Berlin

Postby qubodup » 04 Jul 2010, 23:50

Julius {l Wrote}:Why not?

I'm sure you know the answer?
It's: Let me talk to you about our lord and savior J.C. Denton!

Give me suggestions where to print stickers, people :)
And no flyers either... this convention isn't like that.. yet. Check it out '09
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Re: Indi game jam Berlin

Postby Julius » 05 Jul 2010, 12:30

qubodup {l Wrote}:Give me suggestions where to print stickers, people :)


Can be done cheaply in any copyshop just around the corner where you live? And they usually also let you print t-shirts (if you do that we need pictures of that of course ;) ).
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Re: Indi game jam Berlin

Postby qubodup » 08 Aug 2010, 02:15

No stickers, but if they let me, I will talk about open source code and art and ideas and I would welcome any kind of ideas!

I think I'll show what people can use in their games using opengameart.org content and game ideas from http://www.squidi.net/three/ and http://www.lostgarden.com/

Probably tell a little about different licenses and that open source does not mean 'freeware only' and stuff.

Again: all suggestions welcome.
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Re: Indi game jam Berlin

Postby Julius » 08 Aug 2010, 12:27

Hmm sounds good.

One Thing that has been bugging me of late, but for which I am still unsure how to argue convincingly against is the use of all these "free to use" top quality game engines, like the Unreal development kit, Unity engine, or also the AlienStorm SDK from Valve.
I think these are even worse than normal mods when it comes to the idea of creating FOSS games, as it is usually quite a bit more convenient to use them instead of a FOSS engine alternative. IMHO I think one of the reasons these got released for "free" was to counteract the FOSS engines reaching a point where more and more teams (even professional ones) started using them.
Thus this poses a strategic challenge, but it will be hard to convince someone not already a convinced FOSS user to not use those engines, as most the previous arguments like shelf-life and especially also price point have gone.
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Re: Indi game jam Berlin

Postby ghoulsblade » 08 Aug 2010, 15:18

mention http://search.freegamedev.net too please =D
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Re: Indi game jam Berlin

Postby qubodup » 09 Aug 2010, 07:48

didn't have time to finish the talk. quite sorry :|
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