<remaxim>well, it is called freegamedev... means you develop games for other people for free xD
jazztickets wrote:Qubodup, remember when you called irrlamb the neverball-killer? That caused quite the stir with those neverball folk.
<remaxim>well, it is called freegamedev... means you develop games for other people for free xD
Sindwiller wrote:Huh, why are the default movement keys e-d-s-f? Isn't that just a tad unorthodox to begin with? :P
<remaxim>well, it is called freegamedev... means you develop games for other people for free xD
Sindwiller wrote:I'm pretty sure I won't be able to play Freelancer, X or Quake better with ESDF - it doesn't even make sense ergonomically. :P
scrawl wrote:Looks promisingI've just downloaded it. However, it doesn't compile until I added -lGL flag. Did you forget that in the makefile?
Edit: -lXxf86vm is missing too. Now it compilesThe game has a very interesting concept, its fun. Now what's missing, are more levels and sounds. I would love to create some levels, maybe you can make a kind of quick-howto? I'm familiar with Blender, if that matters.
jazztickets wrote:I'll try to put up some level making tutorials within the next few weeks.
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