This is an opportunity to get some early gratification and make an impact in a large, polished title very quickly. Don't worry; this won't be a situation where I just tell you what to do and what to make. Even at this late stage in the game, there's a lot of room for design improvements. And in certain areas I trust other people's judgement more than my own, so I want people to be engaged with the design. These are the roles I'm looking to fill over the next couple of months.
- C++ Programmer: the major area needing help right now is the battle system, polishing its existing operation and adding new features
- Pixel Artist: we're missing a handful of sprites and map artwork and really need some help replacing our current placeholder art
- Traditional Artist: character and location portraits, as well as backgrounds for battles and other scenes
- Designer: design work includes battle and stat growth formulas, UI menu layouts, balancing, and possibly map design as well
- Writer: needed to improve the current set of dialogues and create a storyboard for a sidequest
Does this sound interesting to you? If so, here's some additional information
- How to join - steps, general advice, and what you can expect if you decide to join
- Roadmap - this is up-to-date as of this post and gives a high level overview of what has been done for this release and what remains to be done
- Source repository - mostly of interest to programmers who want to take a look at the code. Our issue/bug tracker is also found here
- Artwork samples - in case you're curious about the graphical style (there are screenshots on the website as well, but they are all pretty old at this point)
There's additional Allacrost content on our website and you can find some gameplay videos on youtube. Questions? Ask me here and I'll be happy to answer anything. Thanks!