OA3 WIP
Posted: 16 Dec 2015, 04:37
Please keep discussion on topic i.e. OpenArena3
Anyhoo, to be brief.... it's OA rebooted to not suck art-wise (strictly the anime), performance-wise (p6 target) and technical-wise (strict polycounts and texture sizes/surfaces). It's been on the down low with mostly myself and a few concept contributors for a few years, and i'm going to be a little more open about it. Still GPLv2.
The development is mostly closed right now with no public repository for assets as I want to avoid the too many cooks syndrome OA suffered from with inconsistent quality, and have a clean tidy repo when it's time. It's a bunch of loose files with gibberish filenames right now. Code repositories are public though, with no contributions or even testing :/
A lot of my art bottleneck is in the character animation process, trial and erroring all the way through with blender's buggy ik / rigify rigs.
hope i explained enough. OK WIPs begin here:
Yesterday I made this character head for a Lamia player which I concepted the day before. It turned out okay and shows where i'm going with the art direction
Anyhoo, to be brief.... it's OA rebooted to not suck art-wise (strictly the anime), performance-wise (p6 target) and technical-wise (strict polycounts and texture sizes/surfaces). It's been on the down low with mostly myself and a few concept contributors for a few years, and i'm going to be a little more open about it. Still GPLv2.
The development is mostly closed right now with no public repository for assets as I want to avoid the too many cooks syndrome OA suffered from with inconsistent quality, and have a clean tidy repo when it's time. It's a bunch of loose files with gibberish filenames right now. Code repositories are public though, with no contributions or even testing :/
A lot of my art bottleneck is in the character animation process, trial and erroring all the way through with blender's buggy ik / rigify rigs.
hope i explained enough. OK WIPs begin here:
Yesterday I made this character head for a Lamia player which I concepted the day before. It turned out okay and shows where i'm going with the art direction