irrlamb 0.2.0

irrlamb 0.2.0

Postby jazztickets » 20 Sep 2015, 01:15

https://github.com/jazztickets/irrlamb

Changes
- Added gamepad support
- Added per-pixel lighting
- Added new levels
- Made menus and fonts bigger
- Can access options in-game now
- Added shaders, anisotropic filtering, V-sync, and MSAA to video options
- Added level names to menu
- Fixed replay bug
- Fixed memory leaks

Video:
https://www.youtube.com/watch?v=hBsyJKlMHIQ
jazztickets
 
Posts: 19
Joined: 07 Jan 2010, 05:51

Re: irrlamb 0.2.0

Postby eugeneloza » 20 Sep 2015, 07:13

Looks really nice. Maybe, just a little description of the game and gameplay would also be fine (for those who didn't watch the video).
User avatar
eugeneloza
 
Posts: 500
Joined: 22 Aug 2014, 12:15
Location: Ukraine

Re: irrlamb 0.2.0

Postby Akien » 20 Sep 2015, 08:52

Nice update! I had a development snapshot from Nov 2014 packaged, so I updated it to the final 0.2.0.
Found a couple issues doing so, so I opened tickets on GitHub.

Thanks for your work! I'll work on a stable update for Mageia 5.
Godot Engine project manager and maintainer.
Occasional FOSS gamedev: Lugaru, OpenDungeons, Jetpaca, Minilens.
User avatar
Akien
 
Posts: 737
Joined: 22 Feb 2014, 13:14

Re: irrlamb 0.2.0

Postby Thomos » 20 Sep 2015, 16:26

It looks great, especially while moving on smooth surfaces.
currently working on WorldGrower, a 2D turn-based rpg sandbox game.
Thomos
 
Posts: 13
Joined: 22 Aug 2015, 06:37

Re: irrlamb 0.2.0

Postby Imerion » 01 Feb 2016, 04:24

I played the new version. It was really fun! Ilike these marble-rolling games. Will add it to my blog tomorrow. +1 for gamepad support btw! More foss-games should have that. :)
Try my games! : My Games - Read my FOSS Games Blog! : Free Game News
Imerion
 
Posts: 100
Joined: 09 Apr 2011, 19:37

Who is online

Users browsing this forum: No registered users and 1 guest