Thanks. At the moment it's really just a demo, no game yet. I'm still busy to improve it, the current version is 0.18, and it includes a new lighting feature for the dungeon - better said, darkness with a lit area around the player.
http://sourceforge.net/projects/jewelhunt/files/r018/Between the r017 and r018 are mostly performance related fixes, since I got a report about performance on one persons laptop. I don't know if this is a singular problem or more common, since my two test systems run fine, but both are Windows systems with Intel i5 and i7 processors, so fairly similar.
Next steps will be to enhance the magic system, improve the combat system and modify items by putting gems in sockets like Diablo II allowed it. I think I'll laso borrow an idea or two about the "gem in socket" idea from Path of Exile - in addition to the socket idea from Diablo II, Path of Exile's item have typed sockets (three types) and gems are divided into three matching types. Also in PoE sockets can be linked so that gems can interact, and one gem can modify the effect of another gem in a linked socket.
I think I'll borrow the idea of linked sockets, but not the idea of typed sockets. And from Diablo II I want to borrow the idea of runes and runewords. Not sure though if these ideas go well together ...
In soviet russia, code debugs you.