Orbital

Orbital

Postby NoNotCar » 12 Aug 2015, 11:07

A game developed rather quickly in pygame. There is an .exe version for running on windows without a python installation.
Link- https://github.com/NoNotCar/orbital
License- code- :zero: . There are no assets, just generated shapes.
Screenshot:
Image
Last edited by NoNotCar on 14 Aug 2015, 12:19, edited 1 time in total.
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Re: Orbital

Postby qubodup » 13 Aug 2015, 01:40

Not bad. Impossible for me once I get no-shoot targets.

It's weird to have a game binary in a github repo but oh well.
It's weird to have the script-to-be-run be named __init__.py rather than game.py or [gamename].py although it's all confusing to beginners.
Doesn't seem to run on Linux.
{l Code}: {l Select All Code}
$ python2 __init__.py
Traceback (most recent call last):
  File "__init__.py", line 2, in <module>
    import pygame._view
ImportError: No module named _view

so I used wine.

youtu.be/hZrhauHWc0c
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Re: Orbital

Postby NoNotCar » 13 Aug 2015, 10:28

I may have fixed the pygame._view error - without that line the compiler for exes won't work, but it isn't necessary for running the .py file.
The game file is now called orbital.py and should work on linux.
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Re: Orbital

Postby qubodup » 13 Aug 2015, 22:24

NoNotCar {l Wrote}:The game file is now called orbital.py and should work on linux.

It does, thanks!
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Re: Orbital

Postby Nikita_Sadkov » 14 Aug 2015, 21:04

The concept looks amazingly efficient, yet simple. It will make you obscenely rich, if you'll be first to implement it for phones and consoles.

Just add some graphics (even if from OGA) and power-ups, like different weapon, additional turrets and invincibility.

Maybe even several orbits (one orbiting the other) for some levels.
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