Speed Dreams - an open Motorsport Sim

Speed Dreams - an open Motorsport Sim

Postby Bart » 17 Sep 2010, 14:21

Speed Dreams is is a 3d cross-platform, open source motorsport simulation and racing game. It is a fork of the open racing car simulator Torcs, aiming to implement exciting new features, cars, tracks and AI opponents to make a more enjoyable game for the player, as well as constantly improving visual and physics realism:
http://www.speed-dreams.org/
http://twitter.com/speed_dreams

Image

After our first release we are working on version 2 which will bring weather conditions, improved graphics, network play, more performance and new tracks and cars: http://sourceforge.net/apps/trac/speed- ... ToRelease2

We are a small international team and looking for more artists and developers to get Speed Dreams 2.0 done.

Here is a quick guide how you can join our team :)
http://sourceforge.net/apps/trac/speed- ... helpWanted

Eckhard
Mainartist of Speed Dreams project
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Re: Speed Dreams - an open Motorsport Sim

Postby charlie » 17 Sep 2010, 17:21

Version 2 sounds very promising.

A good way to excite the community would be to put up on youtube some videos of new features, and that may lead to more contributors since more people will be taking interest in the project.
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Re: Speed Dreams - an open Motorsport Sim

Postby Bart » 17 Sep 2010, 18:47

Hello Charlie,

thanks for the hint. Their are a lot of Speed Dreams videos on Youtube. Now it is possible too make a video of SD 2.0 too, because we released a first alpha of it (t this moment available as binary for Windows only). A lot of interesting news and screenies about SD 2.0 can be found at our Twitter channel too: http://twitter.com/speed_dreams
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Re: Speed Dreams - an open Motorsport Sim

Postby Crendgrim » 27 Sep 2010, 19:29

A question I can't answer: Where do I get support when I've got trouble with SD?


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Re: Speed Dreams - an open Motorsport Sim

Postby qubodup » 28 Sep 2010, 06:45

Crendgrim wrote:A question I can't answer: Where do I get support when I've got trouble with SD?

I had trouble finding it too when I was first looking for it. The chat room link is on the homepage: http://chat.jabberfr.org/muckl_int/inde ... eams-users
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Re: Speed Dreams - an open Motorsport Sim

Postby madbad » 28 Sep 2010, 11:54

... or use the user mailing list sending a mail to: speed-dreams-users@lists.sourceforge.net
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Re: Speed Dreams - an open Motorsport Sim

Postby Crendgrim » 29 Sep 2010, 16:46

@qubodup:
Thanks! :)

@madbad:
mailing list ... Just again a project which doesn't realize that this is outdated =/
A forum is so much easier and clearer...
Well, nevermind. Thank you, too.


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Re: Speed Dreams - an open Motorsport Sim

Postby Bart » 29 Sep 2010, 17:11

@Crendgrim
A board for Speed Dreams is here: http://sourceforge.net/projects/speed-dreams/forums
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Re: Speed Dreams - an open Motorsport Sim

Postby Bart » 29 Sep 2010, 18:01

@Crendgrim

BTW thanks for the hint about user support. I added it to our website:
http://www.speed-dreams.org/#support
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Re: Speed Dreams - an open Motorsport Sim

Postby Crendgrim » 29 Sep 2010, 18:09

Great! Thanks a lot :)


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Re: Speed Dreams - an open Motorsport Sim

Postby Bart » 24 Mar 2012, 16:49

We need your input, please tell us what kind of resolution you use to play Speed Dreams?
http://www.speed-dreams.org/resolution-vote.html
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Re: Speed Dreams - an open Motorsport Sim

Postby charlie » 25 Mar 2012, 19:06

Voted! XD
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Re: Speed Dreams - an open Motorsport Sim

Postby KroArtem » 25 Mar 2012, 19:16

Me too.
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Re: Speed Dreams - an open Motorsport Sim

Postby Bart » 25 Apr 2012, 21:21

Thanks for your votes!

Meanwhile we release Speed Dreams 2.0:
http://www.speed-dreams.org/release-20-en.html

For the next version and to shorten the release cycle we are looking for OpenGL and SDL developers:
http://sourceforge.net/apps/trac/speed- ... helpWanted
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Re: Speed Dreams - an open Motorsport Sim

Postby charlie » 01 May 2012, 16:19

I like what you guys are doing. Sometimes TORCS development seems a little slow and unfocused, perhaps valuing the "robot" racing aspect a little too much when the majority of the time players want to race themselves. You guys seem to be working on a more polished personal racing experience.

What features are you intending for the next release?
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Re: Speed Dreams - an open Motorsport Sim

Postby farcodev » 08 May 2012, 03:42

I follow your project since a while and really like the work you put on it, keep it up (and thanks for the 2.0) !
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Re: Speed Dreams - an open Motorsport Sim

Postby Bart » 13 May 2012, 21:17

Thanks for your feedback - great to know that are people out there that like the game.

We are planing the next release and looking always for help:
- OpenGL developer: help us to enhance our effects and 3d engine
- SDL developer: Required to finish the network game play
- Artists: Lot of tracks and cars waiting to be beautified
- Testers: Find and file bugs of dev and final releases
- C Developer: Kill bugs and enhance the game
- Mac developer: Bring Speed Dreams to OS X, we will support you

http://sourceforge.net/apps/trac/speed- ... helpWanted
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Re: Speed Dreams - an open Motorsport Sim

Postby MCMic » 20 May 2012, 15:28

I installed it…
The configure controls options is quite hidden, while it's the first thing I wanted to do as I don't want to drive with a mouse.
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