voxel rpg seeking devs

voxel rpg seeking devs

Postby uzudil » 16 Mar 2015, 22:16

"ZIL" (working title) is in an early phase of development but you can already tell where it's heading. ;)

I'm looking for developers: webdev-y kinds or just hackers who enjoy working on rpgs. The final game is going to be a story-driven, turn-based, desktop rpg, somewhere between the tsr gold-box games, ultima and the visuals of minecraft. The story is about a game-dev who sells his soul to the devil in exchange for a great game, finds himself trapped in his own creation from which he must escape. The way out is filled with exploration, combat, waking (and destroying) of deities, and a "deep look" at creativity and the nature of reality. If that sounds interesting to you, drop me a note at: cctorok at yahoo.com.

You can grab the game: https://github.com/uzudil/zil

To run it:
- install node-webkit (nw): https://github.com/nwjs/nw.js/
- put nw in the path
- cd to zil/apps/zil
- nw .

Let me know if you run into any trouble!
Thanks,
--U
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Re: voxel rpg seeking devs

Postby Julius » 17 Mar 2015, 00:03

License of code and art assets?
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Re: voxel rpg seeking devs

Postby Danimal » 17 Mar 2015, 01:02

a screenshot as well?
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Re: voxel rpg seeking devs

Postby uzudil » 17 Mar 2015, 01:14

License is TBD, probably something permissive... suggestions? There is no "art" in the game; it's all voxels at this point with no textures.

Here is an old screenshot: https://raw.githubusercontent.com/uzudi ... s/ante.jpg
Some newer ones:
https://raw.githubusercontent.com/uzudi ... s/rats.png
https://raw.githubusercontent.com/uzudi ... s/imps.png

Thanks for checking it out!
--U
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Re: voxel rpg seeking devs

Postby Akien » 17 Mar 2015, 10:34

The screenshots look really good, great work!

As for the license, you can check this website, it gives some nice pointers: http://choosealicense.com
Basically if you want something really permissive, you could go with the MIT license. If you are concerned about the free software philosophy and you want your code to evolve in the free software ecosystem, you could go with the GPLv3. There are plenty of other licenses though, just find one that you like.

My personal advice: avoid clauses like "non commercial", most people concern that software with shared source but non commercial clauses is not free.
Godot Engine project manager and maintainer.
Occasional FOSS gamedev: Lugaru, OpenDungeons, Jetpaca, Minilens.
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Re: voxel rpg seeking devs

Postby uzudil » 17 Mar 2015, 16:42

Great thanks, I well take a look at these!
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Re: voxel rpg seeking devs

Postby charlie » 17 Mar 2015, 19:52

Are you the same uzudil as the author of Scourge?
https://bitbucket.org/uzudil
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Re: voxel rpg seeking devs

Postby uzudil » 17 Mar 2015, 20:56

Yup. :-)
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Re: voxel rpg seeking devs

Postby uzudil » 17 Mar 2015, 20:57

I just noticed it's you... Hey Charlie!
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Re: voxel rpg seeking devs

Postby charlie » 18 Mar 2015, 03:49

Hey gabor, hope you are well. :)

<< still hoping to see Scourge2 resurrected someday!
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Re: voxel rpg seeking devs

Postby qubodup » 03 Apr 2015, 23:01

This looks cool.

You can remove the navbar (toolbar): https://github.com/nwjs/nw.js/wiki/Manifest-format

Unfortunately the game crashes on my Arch Linux box.

{l Code}: {l Select All Code}
Uncaught node.js Error

TypeError: Cannot read property 'getShaderPrecisionFormat' of null
    at new THREE.WebGLRenderer (file:///home/qubodup/zil-master/lib/three.js:17886:10)
    at Object.ZIL.init (file:///home/qubodup/zil-master/src/zil.js:940:24)
    at Object.ZIL.load_game (file:///home/qubodup/zil-master/src/zil.js:1145:13)
    at Object.ZIL.intro_over (file:///home/qubodup/zil-master/src/zil.js:1054:13)
    at Object.ZIL.play_intro_sequence (file:///home/qubodup/zil-master/src/zil.js:1038:17)
    at HTMLBodyElement.ZIL.key_down (file:///home/qubodup/zil-master/src/zil.js:461:21)


Might be related to the Linux open source AMD driver for HD 7750 graphics cards. (I had an issue at https://www.panda3d.org/forums/viewtopi ... 87#p102387 )

Video of the crash:

youtu.be/vnRD544E3Bc
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Re: voxel rpg seeking devs

Postby uzudil » 03 Apr 2015, 23:14

Yes the toolbar will be removed in the final version (it's only there for debugging). Sorry about the crash, looks like it happens inside threejs code so not much I can do about it until either threejs or nw is updated. You might try changing the code to use a CanvasRenderer instead but I'm not sure how well that will work.

--U
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Re: voxel rpg seeking devs

Postby uzudil » 12 May 2015, 17:58

Here is a screenshot of the new shader-lighting code. Somewhere under the city of Skrit:

https://raw.githubusercontent.com/uzudi ... ghting.png

--U
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