Danimal {l Wrote}:Your auto questing is shaping quite nicely, what will be the rewards of a successful run?
At the moment I'm thinking of this:
- Coins/valuables (useful, once you get more powerful creatures which demand pay to work for you)
- Prestige items (will raise your reputation as a keeper, to attact higher level creatures to your dungeon)
- Books/scrolls (to make your library produce higher level quests, enable higher level dungeon rooms)
- High level creatures who had been imprisoned - as reward for rescuing them, they will work for free even if they are high level
Maybe I can come up with more ideas over time.
@Impaler:
I've corrected the wording, thanks for your suggestions!
Tracking the injured state seems to be too complicated to include it in next realease already, but it is an interestimng option beacause it will open the option to have a hospital and creatures specialized in healing. Both will be a nice and not-so-common idea for a dungeon.
Dwarf wyverns will make good scouts, since they are fast, stealthy and intelligent. Currently if you send a party of wyverns, they have a higher chance to avoid fights, and a higher chance to reach the right location as well as to actually find the treasure. But they can't carry much ... I am still a bit undecided how to calculate the stats for mixed parties, currently party stats are best/wordt, e.g. slowest creature dtermines speed, least stealthy creature is taken for party stealth and the most intelligent create is taken for intelligence. But in all cases this seems a but crude and begs for a more elaborate calculation.
@Imerion:
The actual part of game in this project is stil small though. You can build farms, workshops, do some mining and pile up coins. The libraries are not tied to the quest system yet, since the quest system itself is still incomplete.
A question: If the party reaches the assumed lcoation, that (they think) is the one shown on the map, how long should they search for the actual location of the treasure? Each day, they have a chance to find the place (assuming they are actually in the right area, and the map wasn't a fake), so searching longer can help at times, other times it's just awaste of time. How should the intelligence of the creatures influence search time?
In soviet russia, code debugs you.