Multiverse Miner is a space/sci-fi/rpg-ish, open-source, 4x game, written in JS, CSS and HTML. The game has been in development for about a month and a half, and now I am seeking feedback specifically around the UI and how to improve it from you the players; Any design ideas, tips, or inspiration would be GREATLY appreciated.
Some things I'm looking to solve with the help of your feedback would be how do we relay the finer points of the game across to the player. Things that are not important to gameplay so much like modelling all of our data on real life data and other more useful points (or tips in this case); such-as you need to left click on an actual item in your inventory to see the context menu.
Between the project, IRC and the documentation available we are a nice small community and always welcome to help in any shape or form. So if you think you would like to help out join us on on irc and introduce yourself.
If you're interested the code is located here: http://github.com/antlong/multiverseminer and our IRC channel is #MultiverseMiner on irc.freenode.net, or just click Chat in the game.
Thanks a lot!
Website: http://multiverseminer.com
Repo: http://github.com/antlong/multiverseminer
Docs: http://goo.gl/5lC9Yc
Tracker: https://github.com/antlong/multiverseminer/issues
Todo list: https://github.com/antlong/multiversemi ... /Code_Todo