3013 RTS - DevLog

3013 RTS - DevLog

Postby FarinaStudio » 01 May 2014, 01:14

Hello guys, I come here to present my project RTS,
the game will have singleplayer missions and online PvP.

This project does not yet have art, I'm alone at work and im programmer.
The game is futuristic, and go to 3013, robotic age.
Iron and oil only resources in world.

Considering network limitations,
in this time will be very limited PvP online.
I'm studying synchronization between client-server to this.

v0.05

-Create groups of units (like starcraft)

Instructions:
-Hold Left Ctrl, and press one number to create the group
-To select the group, only press the corresponding number

-Units now move in formation and reach the destination in farmation
-Units now spawn in formation
-Created QUIT button (standalone version only)

v0.04
-New Interface
-Solved bug that crashes the worker when the selected resource dont have extractor slot(4 extractors per resource).
-Now in multiple selection, shows all selected units in interface, allowing select the unity in button.

v0.03
Enemy tanks are now Attacking
Headquarters can produce workers
Factory can produce tanks
Workers show amount of resource collected
*
v0.02
Pathfind System (IA)
Resources Extraction (IA)
Enemies Detection system (IA)
Attack System (IA)
Damage System (IA)

v0.01
Simplified camera
Selection system and movement

Demo Test:

Windows / Mac / Linux:
10 Mb
http://farinastudio.net/3013/3013.rar

Web player with 4 Mb
http://farinastudio.net/3013/

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Re: 3013 RTS - DevLog

Postby charlie » 02 May 2014, 10:40

Hi there!

Is your project open source? (I haven't checked the .rar yet)
Free Gamer - it's the dogz
Vexi - web UI platform
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