Hey guys,
I did some work on again Pink Pony over the last few months. For those of you who don't know: Pink Pony is basically a Tron multiplayer game with ponies instead of lightcycles.
http://code.google.com/p/pink-pony/
https://github.com/ginkgo/pink-pony
I improved the graphics code for the most part. Hardware accelerated particles should now work with Radeons and Mesa3D rendering should be improved. I've also improved the water visuals.
I've finally gotten PP to the point where it is distributed in a few distro repositories. (First and foremost Debian sid&testing)
Now I'm considering what features should be added next. MCMic had some feature requests on Github:
https://github.com/ginkgo/pink-pony/issues/1
https://github.com/ginkgo/pink-pony/issues/2
https://github.com/ginkgo/pink-pony/issues/3
Most of these are graphics-based, but I'd also like to consider some gameplay improvements. The stuff listed at the end of LGDB's Pink Pony entry, which was never implemented might be a good start.
While adding more and more eye candy is of course always nice to have, I would like Pink Pony to keep being playable with semi-old cards. Mesa's OpenGL 2.x support has really improved over the last few years, so the game should work with the open source drivers now.
Do you have any idea for simple things to be added? I would also like to ask if anyone of you is interested in helping me maintain the game. What would be especially helpful would be someone who could help me migrate the game's project page from Google Code to Github.io. Web programming isn't really my forte.
Like mentioned here I could also need some help improving and animating the pony models.
Edit: I would also need help modelling power-up objects if I want to implement those.