Langenium is a web based MMORPG. There are 6 careers paths spread across 3 factions. Each career has it's own line of airships and uniforms to complent it. Characters are sprite based, but will move around in the 3D world.
Server:
- node.JS and various packages (socket.io, JADE, express)
- mongoDB for persistence
- Currently hosted on EC2 Sydney
Client:
- THREE.JS (webGL)
- jQuery
- socket.io
I've been working on the game since October 2012. My career background is in making websites and purpose built web applications. I realized that I could start making games once I saw what could be done with three.JS and node.js
The gameplay is split between flying an airship in a fully 3D world and moving around as a 2D sprite character, similar in look and feel to the SNES RPG era.
The MMO market is pretty flooded, but I do think that we still haven't seen a good storyline that works for both solo and party/guild play styles. I'm having at my own crack at this, and my plan is to interweave two time periods - a single player tutorial/campaign set in 2099 and the multiplayer realm of 2299.
The single player 2099 story is about humanity's escape to a new planet, Ibidan, and follows their struggles to rebuild. The 2299 story picks up directly from the single player, but this won't be immediately apparent. In the story, Langenium is an element unique to Ibidan. It is named after Dr Bruno Lange (who invented the first solar cell) due to it's highly efficient photosynthesis applications.
In the spirit of games like Final Fantasy, there is going to be some hidden big bads pulling the strings. There are going to be secrets, conspiracies and dramas in this world.
This is going to be a big game and as I'm only working on this by myself right now, I'm trying to do it in broad strokes - covering off areas in art, concept and development as I need them. To ease the burden of production, I'm also building up a game editor that will act as a scene builder and camera/script automation tool.
I've currently got a freely available alpha for people to have a play with. As gameplay elements go in, I'm hoping to attract a community to help both contribute to and provide feedback on the game. Players will have access to the same tools as me, allowing them to create missions and story arcs of their own - either to share with the community or just amongst their circle of friends.
At this point, I'm happy for feedback on any aspect of the game. In particular, I'd be really keen to have some in-depth discussions about code, art direction and story development.
http://langenium.com
http://langenium.com/play (WASD for direction, shift and space to go up and down, mouse to rotate and fire)
http://langenium.com/editor
Github: https://github.com/paulbrzeski/Langenium
Facebook: http://www.facebook.com/Langenium
Youtube trailer of an early build
https://www.youtube.com/watch?v=cJcr09qIVrI
Latest screenshot