We are currently in the process of porting our previous demo game, Waste's Edge to the current version of the engine, thus paving the way for our first true RPG: Dun Barethsol will bring back locations and characters from Waste's Edge and continue some of its plots, but will be much larger in scope.


You can find out everything about Adonthell on our Documentation Wiki, but here's a brief summary:
The Adonthell Engine is written in C++ and uses Python for scripting. It is highly portable and so far runs on GNU/Linux, OSX and Windows. It is still not feature complete, but nearing a state where the creation of Dun Barethsol becomes feasible. Progress can be tracked on our Road Map. Internally, the engine uses a simple 3D representation of the world for tasks like collision detection, path finding and positioning objects. On the outside, the view is fixed and graphics are purely 2D, with no further processing of images.

These screens are taken from the upcoming Waste's Edge re-release, but there's also an older engine preview available for the impatient.
Together with the engine, a set of tools is being developed, to make working on game content as simple and convenient as possible. Like the engine, the tools run on GNU/Linux, OSX and Windows. Ready to use so far are
- Modeller, to attach 3D information to 2D images and sprites.
- Mapedit, to add models and meta information to the game world.
- Dlgedit, to create conversations between Player and NPCs.
If you are interested in helping out, the preferred way of getting in touch is via the appropriate Adonthell Mailing List (which require a subscription) or the IRC channel #adonthell at irc.freenode.net. If you have comments, please share them below!