by Vandar » 20 May 2015, 11:55
In my experience game development as a hobby is a waste of time in 90% of the time. Unless you do it, because you enjoy the doing. Then the time is not wasted, because it brought joy to you. My own solution is - stop a project once it feels like work, and no longer like something I enjoy doing. Unless I am aware that it's just a phase of boring work, which will open up other, interesting fields to work on later. Then I bite the sour apple and do it anyways.
Other resons for "not a waste of time" include learning and training. My skills improved a lot over "wasted" work on projects which never got off the ground. So even if the projects got nowhere, I could do the next project with better skills.
Finding good names for games is hard. Furthermore, it is very hard to rename a project later on, once the initial name has become known.
I see I mixed things up with the "Übermensch" association. The word roots back to the ancient greece philosophers and it was indeed Nietzsche who made it popular. Sorry about that.
I still don't like the inflation of the "Uber" syllable in English, but that's just a personal thing. Don't worry about it.
In soviet russia, code debugs you.