Re: Harris, strategy game
Posted: 10 May 2013, 00:41
I've just pushed some commits which (a) drastically affect balance and (b) break save compat.
Balancewise: flak and fighters have been made much more deadly. Loss rates will now be higher; to balance this, the budget will also be higher. This should now produce more realistic loss rates (though without Tame Boar, we still can't reproduce the likes of the Nuremburg Raid with its 95 bombers lost).
Compat-wise: a fighter base was added. You can manually up-convert old savegames by changing the line 'FBases:11' to 'FBases:12'. (Strictly speaking, this will leave fighters on different bases to the ones they were on before, but that probably doesn't matter. If it matters to you, increment the current base (so Type 0:1,ac1dac1d -> Type 0:2,ac1dac1d) for each fighter.)
Go forth and test! And then send me your savegames so I can analyse balance. (Or at least generate a stats/valuegraph with --project and send me that.)
Balancewise: flak and fighters have been made much more deadly. Loss rates will now be higher; to balance this, the budget will also be higher. This should now produce more realistic loss rates (though without Tame Boar, we still can't reproduce the likes of the Nuremburg Raid with its 95 bombers lost).
Compat-wise: a fighter base was added. You can manually up-convert old savegames by changing the line 'FBases:11' to 'FBases:12'. (Strictly speaking, this will leave fighters on different bases to the ones they were on before, but that probably doesn't matter. If it matters to you, increment the current base (so Type 0:1,ac1dac1d -> Type 0:2,ac1dac1d) for each fighter.)
Go forth and test! And then send me your savegames so I can analyse balance. (Or at least generate a stats/valuegraph with --project and send me that.)