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beoran wrote:Well about the Manchester, from what I read in Wikipedia, it is the predecessor of the Lancaster. That means that if we're talking history and counter factual history, if you don't buy enough of the Manchester, the Lancaster will simply never come to exist. Avro didn't do a very good job on the Manchester, but the money they earned and the experiences learned allowed them to improve the design until they ended up with the Lancaster. The Manchester is a failure that helped fund and develop the development of a success. In industry, it's sometimes like that. I think that in the game, likewise, planes should only be unlocked if you buy enough of the previous version from the same builder company.
Evropi wrote:Can you uhh, make a 'compiling for dummies guide' or better yet, a static Linux build? I don't really know much of compiling and stuff and I have no idea of how to get libatg to be found while I try to compile the game.
beoran wrote:Oh yes, and since it is counter factual history, the opposite should also be possible: if you buy significantly more planes than historically happened, then the successor of those planes should become available during the war and not after. For example, if you buy plenty of Manchesters and Lancasters, their postwar successor, the Lincoln could become available before the end of the war.
ec429 wrote:Supermarine Type 317 "Southampton". A four-engined heavy designed by R.J.Mitchell, this was abandoned when an air raid destroyed the prototype and drawings.
charlie wrote:Whilst you are on an alternative history direction, why not make this a random event, so that any 1 of the planes may get cancelled after an enemy air raid, due to this very cause.
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