Julius wrote:Any news on this awesome porting effort?
Nothing important considering Linux port, I did small things there on filesystem (I didn't commited that on public repo on GitHub)
My other work on Linux port is located on GitHub what I shared with community, but I am not really happy with feedback what I received from GarageGames community.
When others posted that I was working and have semi-working (two things are broken inside Linux port - input system and editor) they started debating how there should one GFX system, and stuff like that ...
I have open to public my Linux repo and hoped that somebody will contribute to that so I don't be the only one who is working on it, but so far I didn't actually saw that there is pulse in community for helping others who came after Toque3D went opensource under MIT license.
Technically how I see on some stuff they are ignoring community wishes and their own Feature Requests and Suggestions!
I would be really excited that somebody prove me that I am wrong on that one.
My latest work considering Torque3D development was successfully support for Dual Monitors inside engine (there is little secret inside that, I was shooting at supporting full Eyefinity, but it's shame that I don't have hardware to fully test that), so I tested only with two monitors.