Currently I don't have working website (I have one of openwolf domain, but no website at this moment). So for now you can find only "officially topic" on Splash Damage forum where I post my updates and changes. Soon I will open moddb page for project, and other pages if I find them (currently I know only moddb).
Am aware of other OpenWolf projects
. Somebody pointed me to that because of similar name, but I don't believe that we will have ever problems, because we are working with different things.
True is I started this project somewhere in January this year, and until few weeks ago I didn't want to present or to give working test or debug build, only because I believe that in that (at that time) one of reasons was that game was too far for presenting or showing to others. But now (I cannot say that I am very close to alpha or beta development stage) I moved from point zero on my development scale so I can present and show others little (or to update others who already shown some interest in my project).
Please don't understand me wrong, other reason for me not talking or offering any information's about project was and still is because that are too many internet trolls who don't know what they are talking about, trying to make them smart and attack you and your project for no reason.
Let's see scenario -> I post on some XYZ forum that I plan "something, something, something with IDTech3 engines". In next 15 posts there would be 12 trolls and only 3 persons who would really offer you their truly opinion. And I really didn't want that somebody kill my will to create this.
But now when I am in advanced course of game, nobody is willing to talk badly about projects, because they already seen some progress. (Of course, for some its pointless to have all Q3 games in one)
Few weeks ago (months) somebody also asked me about project goal. At this time I told him only that I code and add staff that was missing in original ET and what would give game life in 2011/2012 year. But how time passed, my deviation from that was bigger and bigger, so today I can say that project goal is to create the perfect marriage between open-sourced Quake3 engine games (Urban Terror, Quake3, Return To Castle Wolfenstein, Enemy Territory and Tremulous).
Just to show you how much I gone away from my original goal and idea, I even contacted Valve and Steam about offering my game over Steam service
Lets say that they are willing to cooperate, but there is a concrete wall in offering my game to steam. Entire Q3, UT, ET, RTCW (I believe that OpenArena and Tremulous are free) game assets aren't open sourced and they are under EULA agreement, and that mean for me that if I want to offer my game on Steam, I need to use open game assets.
When I started this at beginning it was obvious that all mentioned games are approaching the end of its market life. Of course we can, artificially maintain that and be present, but game(s) will never attract and gain players like before. So I decided to make game what is compatible with all mentioned games and in that way to bring new freshness and life into games that people played for hours.
EDIT: Sorry forgot.
When there will be officially release? I will keep you informed