Re: Bandit Racer, a html5 combat racing game
Posted: 09 Aug 2011, 12:53
Wow, looks nice, nice indeed. (no I'm not patting myself on the back). I'll check in with you later, been busy with other stuff for some days now. Cheers!
Open source game community & development
http://forum.freegamedev.net/
qubodup {l Wrote}:The game does not preform well on an asus eeepc 1000h with linux + chromium.
qubodup {l Wrote}:Making money/grinding seems quite complicated. I'd add prizes for 2nd and 3rd place.
* hover effect: good! that helps.
* startscreen:
* singleplayer/trackeditor are obviously buttons because they are the only 2 text areas here
* NAME input works. maybe "Your Name:" to make it even clearer
* 2nd screen:
* RACE/BACK buttons are buttons, but now diffrently colored (not a problem related to 1st screen but:)
* the huge garage button now looks like the SINGLEPLAYER/EDITOR button from first screen
* current car is not changable (maybe also make that a button to the garage?)
* difficulty is changeable, but looks the same (and both don't look like buttons/interactive elements)
* race select: the heading looks exactly like the selectable links (hover effect already helps a bit)
* garage:
* yet another button color for buy car :)
* not clear what i can click on - the upgrade buttons are two different colors
$ lsb_release -a
No LSB modules are available.
Distributor ID: Ubuntu
Description: Ubuntu 11.04
Release: 11.04
Codename: natty
$ firefox --version
Mozilla Firefox 7.0.1
$ chromium-browser --version
Chromium 12.0.742.112 Ubuntu 11.04
crois {l Wrote}:I am a top-view-racer lover and consider myself a gamer but I just could'nt beat the AI, its kind a frustranting... I'd say a lot of good things but those doesn't help you to improve your game. consider AI playing under the same rules players do. I am working in the same kind of game but using neural networks to control the "drones" (its a flash one). How do you control them??