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Summoning Wars [Role playing game]

PostPosted: 22 Mar 2011, 14:59
by hiponboy
Hi to all, i'm a graphic artist from the sumwars dev team.
Here I presents you our official flyer:
Image

Official video

Related links:
Summoning Wars
Download it

Re: Summoning Wars [Role playing game]

PostPosted: 22 Mar 2011, 17:43
by Dakal
Great job hiponboy! It's Beautiful.
But why a flyer, see larger. Why not a website in this style? :)

Re: Summoning Wars [Role playing game]

PostPosted: 22 Mar 2011, 18:00
by qubodup
nice flyer, got a print-resolution size version (pdf?) of it?

Re: Summoning Wars [Role playing game]

PostPosted: 23 Mar 2011, 04:02
by hiponboy
Hi guys, thanks.
A printable version isn't available yet. =)

Re: Summoning Wars [Role playing game]

PostPosted: 22 Apr 2011, 14:06
by qubodup
BTW: I created a simple (unfortunately low-rez) flyer:

Image

http://sumwars.org/module/forum/showthr ... 07#pid1707

Re: Summoning Wars [Role playing game]

PostPosted: 27 Apr 2011, 16:02
by rogerdv
I have been testing this game since last release (I think), and I really like it. Im wating for more improvements.

Re: Summoning Wars [Role playing game]

PostPosted: 23 Nov 2011, 15:50
by KroArtem
Bump.
Some weeks ago Summoning wars was updated to version 0.5.5. Here are the changes:
{l Code}: {l Select All Code}
* Installation:
   - Provided installers for Linux and Windows

* Gameplay:
   - improved stability of network gameplay
   - Changed number of inventory slots (5 big, 12 medium, 30 small, 5 belt slots)
   - Belt provides separate item slots now

* Story / Scripting:
   - added new underground part to the tutorial with some more fighting
   - provided questlog for the herbalist quest

* User Interface:
   - completely reskinned the GUI
   - created new layouts for all ingame windows
   - new main menu and character selection screen
   - new feature: assign alternative right mouse skill (switch with tab)
   - replaced most fonts

* Graphics:
   - added resetting graphics options (can be changed on next start of the game)
   - fullscreen and windowed fullscreen are supported now
   - dozens of new meshes for trees and bushes
   - several new meshes for boxes and barrels
   - new meshes for armors
   - new terrain texture
   - new icon

* Translation:
   - updates translations: German, Russian, Italian, Ukrainian, Polish
   - Changing language works properly under Windows now


* Sound and Music:
   - fixed issues with wrong sound format
   - added several new sounds of items drops

Re: Summoning Wars [Role playing game]

PostPosted: 23 Nov 2011, 16:16
by rogerdv
Congratz!
Keep the good work.

Re: Summoning Wars [Role playing game]

PostPosted: 29 Nov 2012, 07:33
by Myckel
To bad, lack of development has struck this project also. Played it yesterday a bit again, it has so much potential. Seems like the lead dev didn't had the time any more to work on this.

Re: Summoning Wars [Role playing game]

PostPosted: 29 Nov 2012, 14:25
by KroArtem
Actually he said about that on irc but afaik there are no official news on the website.

Re: Summoning Wars [Role playing game]

PostPosted: 29 Nov 2012, 17:25
by Julius
I's also stated in the forums somewhere.

I proposed to make an ARPG with the 0 A.D. engine as a result instead, but that Idea didn't really take off the ground either. I still think it would be a easy and cool way to get a game up running quickly though. Ahh here is the link to that proposal:
http://www.wildfiregames.com/forum/inde ... opic=16308

Re: Summoning Wars [Role playing game]

PostPosted: 29 Nov 2012, 21:37
by Myckel
Here is the topic it explained:

http://sumwars.org/forum/index.php?topic=419.0

Re: Summoning Wars [Role playing game]

PostPosted: 29 Nov 2012, 22:15
by Skorpio
An ARPG mod for 0 A.D. sounds great, but wouldn't it be easier to revive Sumwars and try to improve the graphics a little bit? I mean Sumwars is already pretty playable it just needs to be expanded and polished.
A collaboration between Open Dungeons and Summoning Wars would have been really cool, but OD has a lack of active programmers, too. Oln could've shown them how to implement normal mapping for example.

Re: Summoning Wars [Role playing game]

PostPosted: 01 Nov 2016, 12:07
by Julius
Bump: A while ago it was discussed that if OpenMW would get multiplayer support, it would be a good basis to make a new SumWars based on it.

So it looks like we are nearing this point :)
https://youtu.be/3sYTVnWLBYs
https://github.com/TES3MP/openmw-tes3mp
Also see this steam group: https://steamcommunity.com/groups/mwmulti
And you can support the main developer on Patreon: https://www.patreon.com/koncord

It also looks like the OpenMW level editor has become a bit more useful beyond assets management lately:
https://openmw.org/2016/heroes-openmw/

Definitely worth keeping an eye on if someone wanted to finally revive this FOSS ARPG.