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Summoning Wars [Role playing game]
Posted:
22 Mar 2011, 14:59
by hiponboy
Hi to all, i'm a graphic artist from the sumwars dev team.
Here I presents you our official flyer:
Official videoRelated links:Summoning WarsDownload it
Re: Summoning Wars [Role playing game]
Posted:
22 Mar 2011, 17:43
by Dakal
Great job hiponboy! It's Beautiful.
But why a flyer, see larger. Why not a website in this style?
Re: Summoning Wars [Role playing game]
Posted:
22 Mar 2011, 18:00
by qubodup
nice flyer, got a print-resolution size version (pdf?) of it?
Re: Summoning Wars [Role playing game]
Posted:
23 Mar 2011, 04:02
by hiponboy
Hi guys, thanks.
A printable version isn't available yet. =)
Re: Summoning Wars [Role playing game]
Posted:
22 Apr 2011, 14:06
by qubodup
BTW: I created a simple (unfortunately low-rez) flyer:
http://sumwars.org/module/forum/showthr ... 07#pid1707
Re: Summoning Wars [Role playing game]
Posted:
27 Apr 2011, 16:02
by rogerdv
I have been testing this game since last release (I think), and I really like it. Im wating for more improvements.
Re: Summoning Wars [Role playing game]
Posted:
23 Nov 2011, 15:50
by KroArtem
Bump.
Some weeks ago Summoning wars was updated to version 0.5.5. Here are the changes:
- {l Code}: {l Select All Code}
* Installation:
- Provided installers for Linux and Windows
* Gameplay:
- improved stability of network gameplay
- Changed number of inventory slots (5 big, 12 medium, 30 small, 5 belt slots)
- Belt provides separate item slots now
* Story / Scripting:
- added new underground part to the tutorial with some more fighting
- provided questlog for the herbalist quest
* User Interface:
- completely reskinned the GUI
- created new layouts for all ingame windows
- new main menu and character selection screen
- new feature: assign alternative right mouse skill (switch with tab)
- replaced most fonts
* Graphics:
- added resetting graphics options (can be changed on next start of the game)
- fullscreen and windowed fullscreen are supported now
- dozens of new meshes for trees and bushes
- several new meshes for boxes and barrels
- new meshes for armors
- new terrain texture
- new icon
* Translation:
- updates translations: German, Russian, Italian, Ukrainian, Polish
- Changing language works properly under Windows now
* Sound and Music:
- fixed issues with wrong sound format
- added several new sounds of items drops
Re: Summoning Wars [Role playing game]
Posted:
23 Nov 2011, 16:16
by rogerdv
Congratz!
Keep the good work.
Re: Summoning Wars [Role playing game]
Posted:
29 Nov 2012, 07:33
by Myckel
To bad, lack of development has struck this project also. Played it yesterday a bit again, it has so much potential. Seems like the lead dev didn't had the time any more to work on this.
Re: Summoning Wars [Role playing game]
Posted:
29 Nov 2012, 14:25
by KroArtem
Actually he said about that on irc but afaik there are no official news on the website.
Re: Summoning Wars [Role playing game]
Posted:
29 Nov 2012, 17:25
by Julius
I's also stated in the forums somewhere.
I proposed to make an ARPG with the 0 A.D. engine as a result instead, but that Idea didn't really take off the ground either. I still think it would be a easy and cool way to get a game up running quickly though. Ahh here is the link to that proposal:
http://www.wildfiregames.com/forum/inde ... opic=16308
Re: Summoning Wars [Role playing game]
Posted:
29 Nov 2012, 21:37
by Myckel
Re: Summoning Wars [Role playing game]
Posted:
29 Nov 2012, 22:15
by Skorpio
An ARPG mod for 0 A.D. sounds great, but wouldn't it be easier to revive Sumwars and try to improve the graphics a little bit? I mean Sumwars is already pretty playable it just needs to be expanded and polished.
A collaboration between Open Dungeons and Summoning Wars would have been really cool, but OD has a lack of active programmers, too. Oln could've shown them how to implement normal mapping for example.
Re: Summoning Wars [Role playing game]
Posted:
01 Nov 2016, 12:07
by Julius
Bump: A while ago it was discussed that if OpenMW would get multiplayer support, it would be a good basis to make a new SumWars based on it.
So it looks like we are nearing this point
https://youtu.be/3sYTVnWLBYshttps://github.com/TES3MP/openmw-tes3mpAlso see this steam group:
https://steamcommunity.com/groups/mwmultiAnd you can support the main developer on Patreon:
https://www.patreon.com/koncordIt also looks like the OpenMW level editor has become a bit more useful beyond assets management lately:
https://openmw.org/2016/heroes-openmw/Definitely worth keeping an eye on if someone wanted to finally revive this FOSS ARPG.