Space trading and combat game: Endless Sky

Re: Space trading and combat game: Endless Sky

Postby zahni » 25 Apr 2015, 00:00

rogerdv {l Wrote}:None, totally silent.


Please check that you don't have audio turned off in the preferences, but I'll add this to the bug list. (Honestly, I usually play with sound turned off, so I may not have noticed if the sound was missing on Windows!)
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Re: Space trading and combat game: Endless Sky

Postby zahni » 25 Apr 2015, 00:06

Also, a new beta version is available: https://github.com/endless-sky/endless-sky/releases. I've addressed various compatibility issues with older CPUs and pre-OpenGL-3.0 GPUs. But, I only have access to a single Windows machine; my development is done on Ubuntu Linux. So, for anyone who has access to a Windows machine, I'd very much appreciate it if you can download the 0.7.10 release and just let me know whether or not it works for you. (And, I'll gladly return the favor if you are working on a game that needs testing on Linux or Mac OS X!)

Along with the new beta release, I've recorded a short game-play video: http://endless-sky.github.io/video/endless-sky.mp4.
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Re: Space trading and combat game: Endless Sky

Postby rogerdv » 27 Apr 2015, 20:31

Under Windows 7, intel gpu: Unable to query Open GL version. Will try later at home, under Windows 8.1.
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Re: Space trading and combat game: Endless Sky

Postby Vandar » 05 May 2015, 14:54

I have a question about the intro story - if the old man who approaches you had a fleet of ships and retired, why didn't he keep at least one ship as personal yacht or so? Seafaring folks never feel comfortable at land for long, and spacefaring people will be the same. And even if he sold the fleet, and regrets the step, he should have enough money to buy a small ship again any time he wants to? I'm pretty sure I'd keep a ship and go for space travels till my bones are so old and brittle that my health won't allow any more space travels.
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Re: Space trading and combat game: Endless Sky

Postby zahni » 07 May 2015, 03:15

Vandar {l Wrote}:I have a question about the intro story - if the old man who approaches you had a fleet of ships and retired, why didn't he keep at least one ship as personal yacht or so? Seafaring folks never feel comfortable at land for long, and spacefaring people will be the same. And even if he sold the fleet, and regrets the step, he should have enough money to buy a small ship again any time he wants to? I'm pretty sure I'd keep a ship and go for space travels till my bones are so old and brittle that my health won't allow any more space travels.


Well, it's partly just artistic license as a way of explaining why you're being offered a set of "tutorial" missions.

But, my idea of what is going on in his head is that he wants to travel with a rookie pilot and be reminded of how exciting space travel was for him, back in the beginning, before it became routine. And, he wants to do a new pilot a favor before he retires.

Of course, you're right that he'll probably get bored after a month in the retirement home, buy himself another ship, and head back out into the sky, but right now he thinks that retiring planet-side is what he really wants. :)
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Re: Space trading and combat game: Endless Sky

Postby zahni » 04 Jun 2015, 01:29

An updated release is now available, which fixes the audio bug on Windows and introduces several new features. I think I'm getting close to being ready for the first stable release, so any testing that anyone can do - even if it's just to download the new release and let me know what OS you're on and whether the program runs - would be very much appreciated!

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Re: Space trading and combat game: Endless Sky

Postby Vandar » 09 Jun 2015, 10:34

I feel confused. Scramjet drives are atmosphere only - do you have a special flight mode in planet atmospheres?
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Re: Space trading and combat game: Endless Sky

Postby zahni » 19 Jun 2015, 21:12

Vandar {l Wrote}:I feel confused. Scramjet drives are atmosphere only - do you have a special flight mode in planet atmospheres?


It's a hyperdrive for when you need to scram (i.e. leave a star system in a hurry).

So, I could also have called it the "Absquatulation Drive," but I thought "Scram Drive" sounded better. :)
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Re: Space trading and combat game: Endless Sky

Postby Vandar » 26 Jun 2015, 22:24

I see. Didn't know that "scram" is an English word, too, only knew it as name of the ramjet/scramjet drive types, which I'm still awaiting in reality. It's amazing simple deign, yet very complicated in the details, and I think one of the most promising air breathing drives.

I had a similar concept in my technology list, but forgot the name that I had given it. A short range jump drive, to randomly displace a ship by a few thousand miles, to escape the center of enemy fire at the expense of a lot of energy and possibly shield power. Once I wanted to make a space duel game, but besides the technology list, the project didn't get anywhere. Finally there were so many weapons and countermeasure, and I figured that space just provides too little tactical options. It's all void ...

I just browsed my backups. It had no name, just "Short range emergency jump generator"
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Re: Space trading and combat game: Endless Sky

Postby bcool_6 » 10 Jul 2015, 22:21

Any chance that there's a windows compiled version of the map editor somewhere? I sort of suck at compiling things myself having only very limited success in the past.
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Re: Space trading and combat game: Endless Sky

Postby zahni » 14 Jul 2015, 00:12

bcool_6 {l Wrote}:Any chance that there's a windows compiled version of the map editor somewhere? I sort of suck at compiling things myself having only very limited success in the past.


There's a release of the map editor available here, including a Windows executable:

https://github.com/endless-sky/endless- ... r/releases
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Re: Space trading and combat game: Endless Sky

Postby zahni » 22 Jul 2015, 04:15

After three months of beta testing, there is now a stable release of Endless Sky available:

http://endless-sky.github.io

Any feedback is still much appreciated. The new release includes plenty of bug fixes, and some improvements to the sprites for some ships and for the explosions:

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Re: Space trading and combat game: Endless Sky

Postby Akien » 22 Jul 2015, 10:20

Congrats for the new release and your dedicated work on this game. I've been following the development since you announced it here, and you really achieved something really cool.
I couldn't playtest the pre-0.8.0 version too much, but I'll be sure to play 0.8.0 and to report anything that still needs polished.
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Re: Space trading and combat game: Endless Sky

Postby Imerion » 05 Aug 2015, 17:02

This really looks and feels professional and polished! I like that! These space battles looks epic too! I have only tried it a short while, but will certainly play this more once I get the time! :)
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Re: Space trading and combat game: Endless Sky

Postby mgill0600 » 28 Aug 2015, 18:48

Love the game! Downloaded the beta yesterday and have played it like non-stop for 16 hours now! I have feedback but to busy playing to complain about anything right now. Thank you for this game!
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Re: Space trading and combat game: Endless Sky

Postby mgill0600 » 28 Aug 2015, 19:18

Okay have some feedback on some minor issues that I just noticed while playing:

1. When boarding ships to take modules as opposed to capture them, selling them at the outfitters doesn't appear to give you the credits for the taken modules
2. Fines from illegal outfits do not appear to reduce my credits at all
3. Struggling with some of the missions getting stuck or not progressing. Got stuck after the storyline escort mission for the freeworlds, not sure what happened, I jumped to a system while escorting the ships and they all just disappeared. Failed the mission and wasn't able to continue with the storyline. I know they weren't destroyed, all of them disappeared at the same instant. Also a mission that has you take some wood from a church to find out about aliens or something, when I returned to the man that gave the mission, going back to the spaceport to start the next one in that line didn't do anything and it appears that set of missions died right there.
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Re: Space trading and combat game: Endless Sky

Postby zahni » 05 Sep 2015, 16:34

I've committed changes for those first two bugs. I'm not sure what could cause the third one, though. Is it possible that your escorts did not have enough fuel to keep up with you, so they had to land on a planet to refuel while you continued on?

Also, whenever you take on a risky mission like that, an "autosave" saved game is created right where the mission started, so that if you fail the mission you can load the autosave and retry it.
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Re: Space trading and combat game: Endless Sky

Postby Akien » 01 Nov 2015, 15:52

Congrats on the Steam release: http://store.steampowered.com/app/404410/

I've played dozens of hours on a self-compiled version, so I guess I'll let the Steam version run some hours in background before I write a review ;)
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Re: Space trading and combat game: Endless Sky

Postby Colonel Cipher » 03 Nov 2015, 03:05

For me, on Windows 10, I have blurry/unreadable text, the screenshot is here:http://steamcommunity.com/sharedfiles/filedetails/?id=547124284
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Re: Space trading and combat game: Endless Sky

Postby Andrettin » 04 Nov 2015, 13:58

Akien {l Wrote}:Congrats on the Steam release: http://store.steampowered.com/app/404410/

I've played dozens of hours on a self-compiled version, so I guess I'll let the Steam version run some hours in background before I write a review ;)


Nice to see a new open-source game on Steam :)

Hopefully given enough open-source games on the platform Valve will release an open-source version of the Steam API!
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Re: Space trading and combat game: Endless Sky

Postby Akien » 04 Nov 2015, 15:00

Andrettin {l Wrote}:Hopefully given enough open-source games on the platform Valve will release an open-source version of the Steam API!

That would be awesome :D
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Re: Space trading and combat game: Endless Sky

Postby onpon4 » 04 Nov 2015, 19:03

That almost certainly isn't going to happen. Steam has digital restriction features, so any libre Steam client would have to be incapable of working with any games using those features. And why would Valve bother with that? Their entire idea of business revolves around proprietary software, so it certainly can't be for the sake of people who only want to run libre software on their computers. Their target audience would prefer to use the proprietary client.
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Re: Space trading and combat game: Endless Sky

Postby Andrettin » 04 Nov 2015, 19:15

onpon4 {l Wrote}:That almost certainly isn't going to happen. Steam has digital restriction features, so any libre Steam client would have to be incapable of working with any games using those features. And why would Valve bother with that? Their entire idea of business revolves around proprietary software, so it certainly can't be for the sake of people who only want to run libre software on their computers. Their target audience would prefer to use the proprietary client.


What do you mean by digital restriction features?

Anyhow, you think a libre client would be needed? Perhaps if the API itself were open-source that would suffice.
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Re: Space trading and combat game: Endless Sky

Postby onpon4 » 04 Nov 2015, 20:14

Andrettin {l Wrote}:What do you mean by digital restriction features?

Features which are designed to restrict what you can do with the games. As in, the client is defective by design. This is incompatible with the idea of a libre client.

Anyhow, you think a libre client would be needed? Perhaps if the API itself were open-source that would suffice.

And it would be incomplete, unable to work with any game that uses Steam's digital restriction features. So again, why would Valve bother?
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Re: Space trading and combat game: Endless Sky

Postby Andrettin » 04 Nov 2015, 20:23

onpon4 {l Wrote}:Features which are designed to restrict what you can do with the games.


That's just restating the same thing :p Which features in particular do you mean?

As in, the client is defective by design. This is incompatible with the idea of a libre client.


I'm not sure a libre client would be needed - perhaps a libre API would be enough.

And it would be incomplete, unable to work with any game that uses Steam's digital restriction features. So again, why would Valve bother?


I'm not sure I understand why the API would have to be incomplete. I suppose releasing the current API under a MIT license could be enough.
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