Existence is a extension of the Proteus project an effort to create a on-line multi-player sandbox integrated with procedural generation game with ground and space environments. Starting with a single player procedural generation integrated game client. The base-bone client is currently in development but can do all of the above.
The current theme is based on a Star Trek theme in a much expanded universe on a scale of Mass Effect(So, a lot of new races and enemies) expanding pass the Gamma quadrant. New characters.
The current video is https://www.youtube.com/watch?v=xdCw1vyYAT8
Sourceforge is https://sourceforge.net/projects/proteusgameengine
Please note, I have updated the characters some so I will post that soon in a new video and selecting a player will load when starting a scene.
Developers
Vivienne Anthony – Content creator and C/C++ programmer
Developers needed
1. C/C++ programmers – To assist with game engine code and logic
2. Concept Artist – To assist in content creation direction
3. Testers – Q/A and break software
Pipeline
1. Blender – Open source 3d modeling and animation software
2. Makehuman – Open source human character modeling software
3. Urho3D – Open source 3d graphics and rendering engine (http://urho3d.github.io/)
Several tools have to be designed and merged into Urho3D such as a library file format creation with import and export, C/C++ environment editor, and ingame editor accessible by a player based on maybe specialty, and ESPECIALLY content and concept art.
I will look forward from hearing from anyone in assisting. My email is cgprojectsfx@gmail.com
Vivienne