Monkey World 3D - a free Super mario 3D clone

Monkey World 3D - a free Super mario 3D clone

Postby rubberduck » 11 Jan 2014, 21:22

i work on a free super mario 3D clone called Monkey World 3D, i use bge for that

here is the download-link:
http://platen-software.de/sebastian/mon ... 3d_v01.zip

Someone tried such a game some years ago (Supertux 3D)
see here: http://sourceforge.net/projects/supertux-3d/
but the developer stopped the development of this project some years later.

But i really don't want to stop this project, i have planned to make it as an free opensource game like supertuxkart.

My aim is to have an high-quality game with a lot of game-functions
in the first phase i set up some graphics and i want to make the movement better.

i also don't have a website now, that comes a bit later.


You play the blender-monkey suzanne (the model isn't the best, it is only a placeholder at the moment)
and you have to resque/save bigbuckbunny

it is a bit buggy at the moment, i added an debug mode, where you can fly (f1).
sometimes the player hangs when jumping, when this happens, go into debugmode and then out of it (press f1 two times)

here i have some screenshots:
Attachments
monkey_world_3D_05.png
monkey_world_3D_04.png
monkey_world_3D_03.png
monkey_world_3D_02.png
monkey_world_3D_01.png
https://notabug.org/rbduck/Nucleagacy
my puzzle / action game in godot 4
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Re: Monkey World 3D - a free Super mario 3D clone

Postby Julius » 11 Jan 2014, 23:18

Maybe you should try to convince this guy to give you his .blend file for all the underlaying code to be used:
http://youtu.be/BGqyvX4P6Pg (search on the blenderartists forum)

There is also a really nice monkey model in the Yo Franky! project you could probably very easily use instead.

But IMHO, I am not so sure if using the BGE is such a good idea, given that it is being more or less phased out in the Blender project.
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Re: Monkey World 3D - a free Super mario 3D clone

Postby ginkgo » 12 Jan 2014, 06:27

Hey rubberduck. Your game looks very interesting.

I made a game that's sorta like yours a while ago:

http://sourceforge.net/projects/blocks-game/
https://www.youtube.com/watch?v=I9c01OyUaPo

I haven't updated the game for a while now, so there may be some bit rot. I have a local Git repository with a few bugfixes. I guess I should push those to Github some time in the future.

The levels you've made so far look pretty good! Do you have a level editor?
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Re: Monkey World 3D - a free Super mario 3D clone

Postby rubberduck » 12 Jan 2014, 11:02

the super blender galaxy project seems to be dead too,but i can use different things (for example controlling) from this game to edit my game (it uses bge too)

i use blender as a editor.
my aim is to make a lot of different models, so that also other games like that could use that.
later i will upload my models on oga too.
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Re: Monkey World 3D - a free Super mario 3D clone

Postby Julius » 12 Jan 2014, 12:29

Yes Super Blender Galaxy is completely dead as they got a copyright notification by Nintendo, but it looks like it could be an awesome base for such a game if all the copyrighted stuff was removed.

Otherwise, have you looked into Maratis: http://www.maratis3d.org/ ? If I remember correctly it is quite compatible to the BGE, but in many ways more powerful and not such a technological deadend.
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Re: Monkey World 3D - a free Super mario 3D clone

Postby rubberduck » 12 Jan 2014, 19:07

i think that maratis3d isn't the best choice for me

you have to export each object extra and put it into the editor after that.
the problem is, that i want to model a whole scene/level in blender and export it after.

for example supertuxkart-tracks are modelled in blender and also objects like bananas or powerups are added in blender. after that you export the whole track

i don't know if this is really possible with that
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Re: Monkey World 3D - a free Super mario 3D clone

Postby rubberduck » 19 Feb 2014, 17:37

Attachments
mw_overworld_2.jpg
mw_overworld_3.jpg
mw_overworld_1.jpg
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Re: Monkey World 3D - a free Super mario 3D clone

Postby charlie » 07 Sep 2014, 01:52

dimproject {l Wrote}:How about using C, C++ (gcc, g++)?

Programming your own game is a rabbit hole. I'm sure rubberduck is using BGE not because he can do everything he wants to in it - I'm sure he's got some issues - but because it is pragmatic. He can do what he needs to do without spending weeks, months plugging away at C/C++. Instead that time is spent on the modelling.
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Re: Monkey World 3D - a free Super mario 3D clone

Postby rubberduck » 20 Oct 2014, 14:45

i think that i won't use the bge for that, because of the limitations (for example graphics, particles, special effects), but i will use blender as a level editor (like in supertuxkart)
probably i use irrlicht for this, what is used by stk too, which could be a help too.

i could use the track exporter from stk, changing the code a bit to export a simple testmap.

but i still learn c++ and i will begin learning with irrlicht in a few weeks to make some first tests (a simple GUI, showing a map)
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Re: Monkey World 3D - a free Super mario 3D clone

Postby Sauer2 » 20 Oct 2014, 16:37

Those last screenshots look really good! Kudos!

To avoid a Nintendo copyright note: How about using jewels instead of coins?
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