Sorry for not replying for so long, some other things came up.
Domsson: Thanks a lot for your comment, I'm aiming to be somewhat faithful to the original but also with things looking a bit more sharpish. I certainly don't want to copy the original frame rate
. I guess I don't really know what I'm aiming for at the moment, I've been a bit lazy with the graphics but I'll try and get complete sprites for the bike/guy and see how it goes.
Not sure if I'll use the tree but thanks a lot for making it. I prefer to make the original graphics as vector images in Illustrator since I'm so undecisive when it comes to resolution/colors and I found that this make it easier to change things. But maybe I'm wrong about that since I don't know much about graphics...
I definitely don't want to rip the original sprites though. A lot of FOSS games does that were you can download the executable but then have to import all the assets from the original game and this practice has always infuriated me since it makes it so difficult to get things running.
Contributions could most easily be sent to github, however I'm not at all familiar with how pull requests works yet. I'd like to try and make the graphics myself first though, I feel it would simplify things on a project I might just work on irregularly. And I like being self reliant.
No IRC channel either. If there's a FreeGameDev IRC I might pop in some time though.
Julien: I think I left the master branch in a bit of a mess before taking a break. The current master branch should work as intended.
I've also managed to get builds for windows finally. Attaching the binaries, they work on my Win7 machine at least... This was one of the things that held me back before as the difficulty of getting it working on windows made me look into other game libraries. Some things about SDL just boggles the mind.