Super Tux Boy

Super Tux Boy

Postby fervi » 29 Jun 2014, 17:41

Hello!

I want to create game called "Super Tux Boy", it will be game like "Super Meat Boy", but Open Source and with Penguin :P

I need a music, graphics (and later) mappers, testers etc.

http://gmclan.org/up6184_3_stb.html
*.egm - source code
stb64 - 64-bit version Super Tux Boy (pre-alpha-beta-gamma)

If you want to compile the game for other architecture and system
http://enigma-dev.org/download.htm

I need for this time - floors, one enemies and "big enemy" (Bill in Spaceship)
http://gmclan.org/up6184_3_bill.html
Bill's Pictures (from Xbill) and Spaceship (from Hedgewars)

It you have any questions - go ahead

Fervi
PS. Sorry for my bad english
PS2. Maybe Admin can create subforum for this project?
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Re: Super Tux Boy

Postby devnewton » 30 Jun 2014, 08:46

If you're looking for contributors, you really should set up a website and a source repository for your project.
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Re: Super Tux Boy

Postby charlie » 30 Jun 2014, 11:39

Maybe Admin can create subforum for this project?

I would say (as the opinion of the admin but not the decision of one) that we would want you to have set up a project on e.g. github, sourceforge, google code etc for some kind of coordination, or at the very least demonstrate access to some kind of online SCM.
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Re: Super Tux Boy

Postby fervi » 02 Jul 2014, 23:14

Well, this is a problem, but i'll work with that (to use git in enigma's project)

For the while you have only this:
https://github.com/fervi/SuperTuxBoy/tree/master

Fervi
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Re: Super Tux Boy

Postby c_xong » 03 Jul 2014, 05:41

Well I guess an online SCM sucks for .egm files :)

Perhaps if you can show screenshots or gameplay footage, concepts, designs. People want to know what direction your project is taking.

It would also be helpful to show your team's previous work, so that people can trust that you're capable of delivering. No one likes to work on things that fail.
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Re: Super Tux Boy

Postby fervi » 03 Jul 2014, 10:16

Well, EGM is a zip file, but when I unzipped it, and zip it again - the Enigma IDE doesn't want to read it (I questioning in Enigma forum what to do)

Image

This is a screen from the game

We are SuperTux Boy and our mission is to go to penny (violet penguin)
It looks very easy, but it isn't, one mistake (in laters levels) and you must start again (the level, not the game). Technically you can look on Super Meat Boy Gameplay

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Re: Super Tux Boy

Postby fervi » 03 Jul 2014, 23:10

https://github.com/fervi/SuperTuxBoy

Now a Git repository works great, if somebody can write better "Readme" file - go ahead ;)

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