onpon4 {l Wrote}:It's possible and probably legal (depends on the license of the engine), but why? It's not free/libre or "open source" in any meaningful sense, then, unless someone undertakes the task of developing a compatible free/libre replacement for the engine. Please use free/libre engines, like the Blender Game Engine or ENIGMA.
Julius {l Wrote}:Hmm, yes that would certainly be nice (had a look at Godot though?). But it depends on the type of game you want to create. Scene editors are nice for quickly slapping some assets together (for lets say a 3d single player prototype), but for many game types you would rather have a proper (build in) level editor (see good examples like 0AD or Tesseract). And for managing stuff like player models I have learned that simple text config-files and well working exporters using standard formats are much preferable over messy stuff like trying to import a collada/fbx file into the development environment.
Other open source solutions lack the power of commercial engines, except for Torque 3d, and it is so dificult to underestand in the beginning that I lost any wish to use it when I try to do some programming related taks, like implementing an item or dialog system.
rogerdv {l Wrote}:It means that we can use unity3d (standard or pro) to build an open source game.
rogerdv {l Wrote}:Just wanted to know if it is possible. It means that we can use unity3d (standard or pro) to build an open source game.
devnewton {l Wrote}:Try http://jmonkeyengine.org/, http://www.polycode.org/ or http://www.maratis3d.com/ if you want something like unity.
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