Is DNT dead?

Is DNT dead?

Postby rogerdv » 14 Feb 2014, 18:14

Has been a year since last post forum (except for mine yesterday, still unanswered) and even more since last news post.
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Re: Is DNT dead?

Postby mdtrooper » 18 Feb 2014, 11:14

Sorry...What/Who is DNT?
And I have a Patreon in https://www.patreon.com/migueldedios.
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Re: Is DNT dead?

Postby farrer » 24 Feb 2014, 21:12

rogerdv {l Wrote}:Has been a year since last post forum (except for mine yesterday, still unanswered) and even more since last news post.


Quoting my bad-english-written answer on DNT forum (it was funny -- or sad -- that I first saw your post here, instead of our forums).

The short answer is no. Or, better, not on the last year. We are on a new hyatus (we had some along all those years of DNT development).

As, for long time, I'm being the only active developer of DNT, it depended a lot on my motivation and free time: my free time is somewhat lower since the last year. and my motivation to develop it decreased a lot for now. I'm doing some development on another FOSS game of mime (that isn't so ambitious as an RPG -- which depend a lot on art, and I'm not good making art assets), but without releases for now.

Maybe someday I'll return to DNT development, maybe someday someone take this project from its grave and ressurection occurs, who knows? But for now, the long answer is, as you can see, no active development on DNT.


As a side note here (but not related to DNT): The FOSS game I'm currently working on is an old button soccer I I've written some years ago (the link is for this very old version). Now I've fully ported it to Ogre3d and I'm porting it to use Bullet Physics engine instead of our buggy hardcoded one (and also added some new features as load/save, better team selection, and some initial AI work). I'll make a public release as soon as the bullet physic port is acceptable.
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Re: Is DNT dead?

Postby rogerdv » 26 Feb 2014, 20:23

Well, if you are interested in porting DNT to Ogre (or any other cross-platform engine), let me know. The project is promissing and Im sure we could find some help for art here in the forum.
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Re: Is DNT dead?

Postby farrer » 01 Mar 2014, 20:14

rogerdv {l Wrote}:Well, if you are interested in porting DNT to Ogre (or any other cross-platform engine), let me know. The project is promissing and Im sure we could find some help for art here in the forum.


For now, I have no plans to develop DNT. Maybe, I'll come back to it later, and if it happens, I'll for sure try to port the engine, but not for now. By the way, all the sources to the code and art are at the git respository on sourceforge. When I have some time I'll try to clean them up and upload everything to opengameart, as it could be helpful to other projects.
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Re: Is DNT dead?

Postby rogerdv » 03 Mar 2014, 13:20

AS I posted in DNT forums, is there any way to get the design docs, original blender files, plot, etc?
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Re: Is DNT dead?

Postby farrer » 03 Mar 2014, 20:08

Yes, they all are at the git repository. (I don't known why, but sourceforge isn't showing the web interface to the repository. But it is also replicated at launchpad, so, here are the launchpad links:

3D Models (with ones not made by the team at the "contrib" folder): http://bazaar.launchpad.net/~farrer/dcc ... ad:/blend/
Indoor textures: http://bazaar.launchpad.net/~farrer/dcc ... or_indoor/
Terrain textures: http://bazaar.launchpad.net/~farrer/dcc ... r_outdoor/
Story, plot and documents (most complete in portuguese, unfortunally): http://bazaar.launchpad.net/~farrer/dcc ... head:/doc/
Sound Effects: http://bazaar.launchpad.net/~farrer/dcc ... ata/sndfx/
Portraits: http://bazaar.launchpad.net/~farrer/dcc ... portraits/
Music: http://bazaar.launchpad.net/~farrer/dcc ... ata/music/

There should be licenses.txt files explaining the licenses of each file in the folder. If it isn't, it's GPLv3.

EDIT: if you someone want to clone (checkout) the entire repository, just run:
{l Code}: {l Select All Code}
git clone git://git.code.sf.net/p/dnt/code dnt-code
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Re: Is DNT dead?

Postby rogerdv » 03 Mar 2014, 20:33

Excellent, I cloned the repo and didnt noticed I had there all I needed.
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