qubodup {l Wrote}:Sure, sounds great! I'd announce it on the free gamer blog.
I'm used to
8-hour local jams. I think a weekend is a good time for an online one.
alright, limiting it to a weekend would make it even more focused. good idea. It also make it more likely we get a few people on IRC concurrently and generally have more exchange going on during the jam. For example, we would definitely have a forum thread here where all participants are encourged to post their project updates. One thread of chaos... but good enough for the first time, i guess.
I would love to have a super simple website where participatns can just dump their screenshot/text updates without registering...
How would the theme be chosen? Limitations are fun, so prescribing a set of art might be fun. Maybe also a sound effects set? Again, how would the particular set be chosen?
five themes are created by an indie developer known to one of the jam-organizers but otherwise independent to the jam. registered jam-participants can vote for one theme in the week leading up to the jam. (this is what pyweek does. imo better then having to deal with user submited themes... multiple rounds of voting... too complex and unlikely to create great result).
I'd call it FreeGameJam at the risk of confusing 80% of the participants or OpenGameJam at the risk of annoying the free software advocates participants (estimated 20%). :)
6/7 July will be Libre Sofware Meeting in Brussels. Maybe the weekend after that?
sounds about right! lets say 13/14 july for now.
I will write a draft of the very short "rules" and an annoucement (we can always change the date until we actually announce is somewhere). i'll use this
http://www.pyweek.org/s/rules/ as an inspiration but this document is way to long....