leilei {l Wrote}:13. Mario Party. Someday, there'll be the "Year of Linux on the TV" for such a thing.
semiletov {l Wrote}:21. Blood. The source of Build engine is already opened by its author, Ken Silverman.
BUILD SOURCE CODE LICENSE TERMS: 06/20/2000
[1] I give you permission to make modifications to my Build source and
distribute it, BUT:
[2] Any derivative works based on my Build source may be distributed ONLY
through the INTERNET.
[3] Distribution of any derivative works MUST be done completely FREE of
charge - no commercial exploitation whatsoever.
[4] Anything you distribute which uses a part of my Build Engine source
code MUST include:
[A] The following message somewhere in the archive:
// "Build Engine & Tools" Copyright (c) 1993-1997 Ken Silverman
// Ken Silverman's official web site: "http://www.advsys.net/ken"
// See the included license file "BUILDLIC.TXT" for license info.
[B] This text file "BUILDLIC.TXT" along with it.
[C] Any source files that you modify must include this message as well:
// This file has been modified from Ken Silverman's original release
[5] The use of the Build Engine for commercial purposes will require an
appropriate license arrangement with me. Contact information is
on my web site.
[6] I take no responsibility for damage to your system.
[7] Technical support: Before contacting me with questions, please read
and do ALL of the following!
[A] Look through ALL of my text files. There are 7 of them (including this
one). I like to think that I wrote them for a reason. You will find
many of your answers in the history section of BUILD.TXT and
BUILD2.TXT (they're located inside SRC.ZIP).
[B] If that doesn't satisfy you, then try going to:
"http://www.advsys.net/ken/buildsrc"
where I will maintain a Build Source Code FAQ (or perhaps I might
just provide a link to a good FAQ).
[C] I am willing to respond to questions, but ONLY if they come at a rate
that I can handle.
PLEASE TRY TO AVOID ASKING DUPLICATE QUESTIONS!
As my line of defense, I will post my current policy about
answering Build source questions (right below the E-mail address
on my web site.) You can check there to see if I'm getting
overloaded with questions or not.
If I'm too busy, it might say something like this:
I'm too busy to answer Build source questions right now.
Sorry, but don't expect a reply from me any time soon.
If I'm open for Build source questions, please state your question
clearly and don't include any unsolicited attachments unless
they're really small (like less than 50k). Assume that I have
a 28.8k modem. Also, don't leave out important details just
to make your question appear shorter - making me guess what
you're asking doesn't save me time!
----------------------------------------------------------------------------
-Ken S. (official web site: http://www.advsys.net/ken)
qubodup {l Wrote}:semiletov {l Wrote}:20. Fallout 1 and 2.
DNT is quite inspired by the first two Fallout games. Not a complete game.
Skorpio {l Wrote}:24. MechCommander
Skorpio {l Wrote}:29. GTA1 + 2 (only 2D GTAs are real GTAs for me!)
I've gotta check it out. Are there also missions like in GTA?qubodup {l Wrote}:Skorpio {l Wrote}:29. GTA1 + 2 (only 2D GTAs are real GTAs for me!)
BOFH does feel quite like GTA (even though it's missing cars and outdoor areas).
Skorpio {l Wrote}:Mechs in 0AD would be beautiful. Playing mechs vs romans would be fun. This reminds me of Empire Earth which was similar to AoE, but it also had modern units and even mechs and nukes. That would be a cool mod for 0AD.
Skorpio {l Wrote}:I've gotta check it out. Are there also missions like in GTA?qubodup {l Wrote}:BOFH does feel quite like GTA.
Skorpio {l Wrote}:31. Speedball 2 (this would be cool with online games and leagues)
Cire {l Wrote}:Crysis
Skorpio {l Wrote}:Wasn't it possible to let your sims starve to death by locking them in the toilet? Does that count as violence?
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