Open Source Music and Audio for Open Source Games
Posted: 11 Aug 2012, 16:55
Hi,
I'm Mute-atioN and I spend most of my time for the production, reproduction and performance of music. If it would pay of, I would be doing this all day . But unfortunately it isn't so I'm not. But there's one good thing: I can do what I want and what I think is fun. I am really interested in working on a project with some of you developers here. But this is not my point. With this topic I'd like to learn about how audio is implemented into your games or what is the best way to provide people with music for their games. This is really new to me, too. And it is a huge topic to discuss, I guess.
So what do you guys think:
How can the Open Source idea be realized for music - especially in a gaming/game developing context?
What kind of data do you prefer and why? (I'm betting on FLAC, since it is free and lossless and therefore has already two big advantages over .mp3. What about OGG? I honestly don't know)
How does audio work in games or what about audio is relevant for game developers?
I'm really convinced that good audio and a good soundtrack contribute to the quality of the game. I'm also trying to convince other musicians or find people who share my perspective on that.
Really curious about your replies. Regards,
MN
I'm Mute-atioN and I spend most of my time for the production, reproduction and performance of music. If it would pay of, I would be doing this all day . But unfortunately it isn't so I'm not. But there's one good thing: I can do what I want and what I think is fun. I am really interested in working on a project with some of you developers here. But this is not my point. With this topic I'd like to learn about how audio is implemented into your games or what is the best way to provide people with music for their games. This is really new to me, too. And it is a huge topic to discuss, I guess.
So what do you guys think:
How can the Open Source idea be realized for music - especially in a gaming/game developing context?
What kind of data do you prefer and why? (I'm betting on FLAC, since it is free and lossless and therefore has already two big advantages over .mp3. What about OGG? I honestly don't know)
How does audio work in games or what about audio is relevant for game developers?
I'm really convinced that good audio and a good soundtrack contribute to the quality of the game. I'm also trying to convince other musicians or find people who share my perspective on that.
Really curious about your replies. Regards,
MN