I think the OverDose presentation was very, very weak. They really failed to get across what differentiates OverDose's vision from the general FPS crowd - stating that they aimed to be innovative, unique, then failing to actually list (let alone demonstrate) a single innovative, unique feature. They did not describe what the funds would enable, how they would be spent, what would be expected. There's no timetable, not much at all.
OverDose on indiegogo:
http://www.indiegogo.com/overdoseIt's just an, "Oh look at our pretty tech demo engine that we made from the Q2 source!" And so what...
Moreover, just the fact that it includes "Id Tech 2" in the title will turn people off. That's 15 year old game technology. It is not an Id Tech 2 game. The code has its origins in Id Tech 2, but is now completely rewritten. Why anchor themselves with it?
Contrast that presentation with the Haunts presentation:
http://www.kickstarter.com/projects/206 ... se-macabreThis game looks worse, looks simple, but importantly looks original and looks like there's a plan and the funds will get them over the line. You get a real sense of who the guys are, what they are trying to achieve, and that they will be able to do so. They have a worse offering than OverDose, but a far better presentation, and they've raked the funds in.