New track loading screen for next release?

New track loading screen for next release?

Postby ArDanWol » 07 Jul 2015, 23:54

Hi everyone,
I have always thought that the track loading screen could be improved and I recently had an idea for making it better. I posted a concept below:
Loading Screenxcf.png
Loading Screen Concept

Loading Screenxcf1.png
Loading Screen Concept with labels

My proposed loading screen would have a screenshot of the track as a background (chosen randomly from a collection of screenshots), a gameplay tip or interesting fact about the current track (also chosen randomly from a collection of tips and facts), a loading bar consisting of the icons of the karts that are in the current race (in order of their starting positions), and and indicator for race type and difficulty. It would be somewhat similar to the loading screen that shows at startup.

Please let me know what you think of the idea and how easy/hard this would be to do. I would be willing to contribute and work on this.
Thanks!
ArDanWol
Last edited by ArDanWol on 08 Jul 2015, 17:21, edited 1 time in total.
I'm know pretty much everywhere else on the internet as "Kpenguin"
"Profanity is one language all computer users know" - Murphy's 50th Law of Computers
Software bugs are impossible to detect by anybody except the end user - Murphy's 31st law of software
Each computer code has five bugs, regardless of how many bugs have been already found - Murphy's 50th law of software
"That's not a bug, it's an undocumented feature!"
User avatar
ArDanWol
 
Posts: 181
Joined: 07 Nov 2014, 17:36
Location: Ohio, USA

Re: New track loading screen for next release?

Postby l-homme-d-action » 08 Jul 2015, 09:31

Hi,
It Seems to be a good idea :) , from what i know it might be not difficult to do (A loading image file in each track directory)
User avatar
l-homme-d-action
 
Posts: 14
Joined: 02 Jan 2014, 13:55

Re: New track loading screen for next release?

Postby ctdabomb » 08 Jul 2015, 16:43

I think I like this idea, if it looks cool when implemented, and doesn't slow down the loading, I'm for it.
edit: 9_9 I just realized how stupidly obvious my comment sounded.
Some people are like slinkies... not really good for anything, but you still can't help smiling when you shove them down the stairs.
ctdabomb
 
Posts: 1075
Joined: 13 Dec 2011, 21:21
Location: halfway there

Re: New track loading screen for next release?

Postby Tuxfan » 08 Jul 2015, 19:53

ArDanWol, I like your suggestion. It is just a small detail (the loading screen shows up only for a few seconds), but it will improve the first impression of many users.
If a text element is placed in an (almost) random picture, I suggest to put an opposite colored box around the text for better readability.
In a mockup that would mean that the white text is surrounded by a dark grey frame and a dark grey and semi transparent background. The text element needs to be translated in various languages. It will take some effort to get it done - it might be worth it. The user is forced to wait while the game is loading anyway. If however the game is loading too fast, a user trying to read the hint might get frustrated, since there is no way to read everything in a short amount of time.
Tuxfan
 
Posts: 92
Joined: 09 Mar 2010, 21:16

Re: New track loading screen for next release?

Postby Tuxfan » 08 Jul 2015, 20:11

By the way ArDanWol:
If you provide me with 5 cute, epic, badass or just amazing looking splash screen images AND the development team appreciates your idea, I will add the random splash screen feature to STK. However at this point of time, I do not promise to take care of the hint.
Tuxfan
 
Posts: 92
Joined: 09 Mar 2010, 21:16

Re: New track loading screen for next release?

Postby ArDanWol » 09 Jul 2015, 02:45

Hi,
Thanks for your feedback.
Tuxfan {l Wrote}:ArDanWol, I like your suggestion. It is just a small detail (the loading screen shows up only for a few seconds), but it will improve the first impression of many users.
If a text element is placed in an (almost) random picture, I suggest to put an opposite colored box around the text for better readability.
In a mockup that would mean that the white text is surrounded by a dark grey frame and a dark grey and semi transparent background. The text element needs to be translated in various languages. It will take some effort to get it done - it might be worth it. The user is forced to wait while the game is loading anyway. If however the game is loading too fast, a user trying to read the hint might get frustrated, since there is no way to read everything in a short amount of time.

I totally agree with what you're saying about the text. If this was implemented, I would definitely take care of that. What I posted was just a simple mock-up that I did in GIMP in around 30 minutes just to give you the general idea. I know only English, so someone else would have to translate the tips. I would probably pull a lot of the tips from the "Racing maneuvers you may not know and tips and tricks" thread started by Wuzzy.
Tuxfan {l Wrote}:By the way ArDanWol:
If you provide me with 5 cute, epic, badass or just amazing looking splash screen images AND the development team appreciates your idea, I will add the random splash screen feature to STK. However at this point of time, I do not promise to take care of the hint.

What exactly do you mean by this? Do you want just good looking screenshots, or do you want a full mock-up like the one I posted initially? I don't know how I would make this idea work in the game itself, so I would need guidance and help with that. If we fully implemented this idea, I think we should ask for screenshot contributions and vote on the best ones to be included in the game to be placed on the loading screen.
Also, do you want them for just one particular track, or 5 different ones?

Thanks for you feedback, suggestions, and guidance everyone!
ArDanWol
I'm know pretty much everywhere else on the internet as "Kpenguin"
"Profanity is one language all computer users know" - Murphy's 50th Law of Computers
Software bugs are impossible to detect by anybody except the end user - Murphy's 31st law of software
Each computer code has five bugs, regardless of how many bugs have been already found - Murphy's 50th law of software
"That's not a bug, it's an undocumented feature!"
User avatar
ArDanWol
 
Posts: 181
Joined: 07 Nov 2014, 17:36
Location: Ohio, USA

Re: New track loading screen for next release?

Postby 0zone0ne » 09 Jul 2015, 10:01

Do you think the screenshots could have a colour wash over them to send them into the background a bit more? Perhaps the colour could be specific to each track, e.g. a green wash for Cocoa Temple, a gold wash for Shifting Sands, a red wash for Fort Magma, etc.
0zone0ne
 
Posts: 332
Joined: 26 Aug 2012, 02:34

Re: New track loading screen for next release?

Postby charlie » 09 Jul 2015, 12:07

0zone0ne {l Wrote}:Do you think the screenshots could have a colour wash over them to send them into the background a bit more? Perhaps the colour could be specific to each track, e.g. a green wash for Cocoa Temple, a gold wash for Shifting Sands, a red wash for Fort Magma, etc.

Yes! The screen is too busy in the OP's example. I nearly suggested a blur effect but I didn't think it was a good enough idea - yours sounds like the solution.
Free Gamer - it's the dogz
Vexi - web UI platform
User avatar
charlie
Global Moderator
 
Posts: 2131
Joined: 02 Dec 2009, 11:56
Location: Manchester, UK

Re: New track loading screen for next release?

Postby ArDanWol » 09 Jul 2015, 13:31

0zone0ne {l Wrote}:Do you think the screenshots could have a colour wash over them to send them into the background a bit more? Perhaps the colour could be specific to each track, e.g. a green wash for Cocoa Temple, a gold wash for Shifting Sands, a red wash for Fort Magma, etc.

Do you mean just a slight tint, or a totally red, green, blue, etc image? I actually like Charlie's blur idea.
I'm know pretty much everywhere else on the internet as "Kpenguin"
"Profanity is one language all computer users know" - Murphy's 50th Law of Computers
Software bugs are impossible to detect by anybody except the end user - Murphy's 31st law of software
Each computer code has five bugs, regardless of how many bugs have been already found - Murphy's 50th law of software
"That's not a bug, it's an undocumented feature!"
User avatar
ArDanWol
 
Posts: 181
Joined: 07 Nov 2014, 17:36
Location: Ohio, USA

Re: New track loading screen for next release?

Postby 0zone0ne » 09 Jul 2015, 13:55

ArDanWol {l Wrote}:Do you mean just a slight tint, or a totally red, green, blue, etc image? I actually like Charlie's blur idea.

I was thinking a strong tint, almost like a single colour but not quite.
0zone0ne
 
Posts: 332
Joined: 26 Aug 2012, 02:34

Re: New track loading screen for next release?

Postby GunChleoc » 09 Jul 2015, 14:21

I think a color wash would be better than a blur, with reduced contrast. I hate fuzzy images.

Regarding the screen tips, you should plan screen space for about 300% of what the original English texts needs, and no hard-coded line breaks.
User avatar
GunChleoc
 
Posts: 502
Joined: 20 Sep 2012, 22:45

Re: New track loading screen for next release?

Postby XGhost » 09 Jul 2015, 14:29

I like the idea of a nice loading screen.
Instead of gameplay tips, we could add some typical loading texts, something like:
- Planting vegetation...
- Drawing main road...
- Building up structures...
- Mounting tires...
- Filling up tanks...
- Giving Tux some delicious fishes...
...
User avatar
XGhost
 
Posts: 147
Joined: 02 Jan 2014, 15:49
Location: Zurich (Switzerland)

Re: New track loading screen for next release?

Postby samuncle » 09 Jul 2015, 14:30

While it seems a good idea there is some issues like:
We can't currently update the loading screen (that would require to add a thread to do that).
Usually STK's loading time are very fast so we might not have the time to read an advice
Using just a picture might be "confusing" I prefer clean loading screen that make a bit of a pause, maybe a screenshot with a color wash is a good idea, not sure.

If I would update the loading screen it would be only to add a little animation that shows something is happening but nothing much.

The typical yet funny loading text might be interesting :P. Like

Planting some trees
Building a nice road
etc
Image
User avatar
samuncle
STK Moderator
 
Posts: 752
Joined: 16 Mar 2010, 21:28

Re: New track loading screen for next release?

Postby ArDanWol » 09 Jul 2015, 15:40

Update: Here are some edits of my original:
Loading Screen.png
Original edit with bigger text and a grey box around it.

Loading Screen1.png
Status console style textbox

Loading Screen Colorized.png
Colorized Background

I liked Xghost and Samuncle's idea for the loading status text, so if we did this, I would like to go with that in the textbox. I'm still not sure that I like the colorized idea, but it's up for consideration.
samuncle {l Wrote}:While it seems a good idea there is some issues like:
We can't currently update the loading screen (that would require to add a thread to do that).
Usually STK's loading time are very fast so we might not have the time to read an advice
Using just a picture might be "confusing" I prefer clean loading screen that make a bit of a pause, maybe a screenshot with a color wash is a good idea, not sure.

If I would update the loading screen it would be only to add a little animation that shows something is happening but nothing much.

Not quite understanding what you mean by "We can't currently update the loading screen (that would require to add a thread to do that)"
I think we should definitely use the status box instead of the racing tips. I still like the screenshot idea without the colorization, but if everyone thinks that would work best, I can go with that.

Please tell me which edit you like best and keep up the good feedback!

ArDanWol
I'm know pretty much everywhere else on the internet as "Kpenguin"
"Profanity is one language all computer users know" - Murphy's 50th Law of Computers
Software bugs are impossible to detect by anybody except the end user - Murphy's 31st law of software
Each computer code has five bugs, regardless of how many bugs have been already found - Murphy's 50th law of software
"That's not a bug, it's an undocumented feature!"
User avatar
ArDanWol
 
Posts: 181
Joined: 07 Nov 2014, 17:36
Location: Ohio, USA

Re: New track loading screen for next release?

Postby WillemS » 09 Jul 2015, 15:44

samuncle {l Wrote}:Usually STK's loading time are very fast so we might not have the time to read an advice

Not everyone has such a fast computer ;) I have a laptop on which the races just run fine (on not too high settings), but the loading screen is there for quite some time. This is especially the case for the new-generation tracks. I timed it for some tracks:
  • Cocoa Temple: 7 seconds
  • Gran Paradiso Island: 8 seconds
  • Shiny Suburbs: 2 seconds
Personally, I think 7-8 seconds is quite a lot to look at a rather boring screen. Even if updating the screen is not possible, I think having a screenshot of the track, like ArDanWol's suggestion, already goes a long way to fix this. :)
WillemS
 
Posts: 81
Joined: 03 Nov 2012, 17:42

Re: New track loading screen for next release?

Postby ArDanWol » 09 Jul 2015, 17:04

WillemS {l Wrote}:
samuncle {l Wrote}:Usually STK's loading time are very fast so we might not have the time to read an advice

Not everyone has such a fast computer ;) I have a laptop on which the races just run fine (on not too high settings), but the loading screen is there for quite some time. This is especially the case for the new-generation tracks. I timed it for some tracks:
  • Cocoa Temple: 7 seconds
  • Gran Paradiso Island: 8 seconds
  • Shiny Suburbs: 2 seconds
Personally, I think 7-8 seconds is quite a lot to look at a rather boring screen. Even if updating the screen is not possible, I think having a screenshot of the track, like ArDanWol's suggestion, already goes a long way to fix this. :)

Same here.
  • Cocoa Temple=17 Seconds
  • Gran Paradiso Island=16 Seconds
  • Shiny Suburbs=5 Seconds
I'm know pretty much everywhere else on the internet as "Kpenguin"
"Profanity is one language all computer users know" - Murphy's 50th Law of Computers
Software bugs are impossible to detect by anybody except the end user - Murphy's 31st law of software
Each computer code has five bugs, regardless of how many bugs have been already found - Murphy's 50th law of software
"That's not a bug, it's an undocumented feature!"
User avatar
ArDanWol
 
Posts: 181
Joined: 07 Nov 2014, 17:36
Location: Ohio, USA

Re: New track loading screen for next release?

Postby capricom45 » 09 Jul 2015, 17:48

Cocoa Temple is around 5 seconds
Gran Paradiso Island is around 10 seconds.
Shiny Suburbs loads up almost instantly.

and my PC is considered "ancient" by today's standards
Socially banned since 2014, a somewhat sleepy musician
capricom45
 
Posts: 100
Joined: 10 Oct 2014, 14:05

Re: New track loading screen for next release?

Postby GeekPenguinBR » 10 Jul 2015, 01:52

The current screen doesn't bothers me, but, I think this is a nice idea. Why not just only one standard screen for all tracks? :think:
Last edited by GeekPenguinBR on 13 Jul 2015, 04:30, edited 1 time in total.
User avatar
GeekPenguinBR
 
Posts: 466
Joined: 22 Mar 2014, 00:41
Location: Rio de Janeiro

Re: New track loading screen for next release?

Postby ArDanWol » 10 Jul 2015, 02:51

GeekPenguinBR {l Wrote}:The black screen doesn't bothers me, but, I think this is a nice idea. Why not just only one standard screen for all tracks? :think:

I think we need to have at least one for each track.
I'm know pretty much everywhere else on the internet as "Kpenguin"
"Profanity is one language all computer users know" - Murphy's 50th Law of Computers
Software bugs are impossible to detect by anybody except the end user - Murphy's 31st law of software
Each computer code has five bugs, regardless of how many bugs have been already found - Murphy's 50th law of software
"That's not a bug, it's an undocumented feature!"
User avatar
ArDanWol
 
Posts: 181
Joined: 07 Nov 2014, 17:36
Location: Ohio, USA

Re: New track loading screen for next release?

Postby GeekPenguinBR » 10 Jul 2015, 03:26

It's better, for sure. To be honest, I don't have a inflexible opinion about this subject, but, since this improve the general appearance of the game, I agree.
User avatar
GeekPenguinBR
 
Posts: 466
Joined: 22 Mar 2014, 00:41
Location: Rio de Janeiro

Re: New track loading screen for next release?

Postby GunChleoc » 10 Jul 2015, 14:57

Quick edit - I have desaturated it somewhat and added a bit of the original colors back in. I think the green was too extreme.

screen.png
screen.png (160.87 KiB) Viewed 10001 times
User avatar
GunChleoc
 
Posts: 502
Joined: 20 Sep 2012, 22:45

Re: New track loading screen for next release?

Postby ArDanWol » 10 Jul 2015, 14:58

I definitely like that better than the completely color washed one, but I think I still like the original.
I'm know pretty much everywhere else on the internet as "Kpenguin"
"Profanity is one language all computer users know" - Murphy's 50th Law of Computers
Software bugs are impossible to detect by anybody except the end user - Murphy's 31st law of software
Each computer code has five bugs, regardless of how many bugs have been already found - Murphy's 50th law of software
"That's not a bug, it's an undocumented feature!"
User avatar
ArDanWol
 
Posts: 181
Joined: 07 Nov 2014, 17:36
Location: Ohio, USA

Re: New track loading screen for next release?

Postby ArDanWol » 10 Jul 2015, 17:24

I made some more concepts for other tracks:
Loading Screen Airport1.png
Loading Screen for Gran Paradiso Island

Loading Screen Airport.png
Another Loading Screen for Gran Paradiso Island

Loading Screen Lighthouse.png
Loading Screen for Around the Lighthouse

Loading Screen Fort Magma.png
Loading Screen for Fort Magma
I'm know pretty much everywhere else on the internet as "Kpenguin"
"Profanity is one language all computer users know" - Murphy's 50th Law of Computers
Software bugs are impossible to detect by anybody except the end user - Murphy's 31st law of software
Each computer code has five bugs, regardless of how many bugs have been already found - Murphy's 50th law of software
"That's not a bug, it's an undocumented feature!"
User avatar
ArDanWol
 
Posts: 181
Joined: 07 Nov 2014, 17:36
Location: Ohio, USA

Re: New track loading screen for next release?

Postby capricom45 » 10 Jul 2015, 17:29

Wow, they look awesome.
Socially banned since 2014, a somewhat sleepy musician
capricom45
 
Posts: 100
Joined: 10 Oct 2014, 14:05

Re: New track loading screen for next release?

Postby charlie » 10 Jul 2015, 18:57

I like the desaturated wash. I still think that the screen is just too bold with a normal-coloured screenshot. It just needs something to background it a bit, and the edited version by GunChleoc seemed to be about right.

I think ideally it should be done as a shader, but that's getting into programmers' territory.
Free Gamer - it's the dogz
Vexi - web UI platform
User avatar
charlie
Global Moderator
 
Posts: 2131
Joined: 02 Dec 2009, 11:56
Location: Manchester, UK

Who is online

Users browsing this forum: No registered users and 1 guest