WOW I'm impressed
That's amazing and it runs smoothly even more than cocoa temple
. Also it looks beautiful the main problem is the rocks are currently looking like pure aluminum which is very unrealistic.
Thanks
However the main issue with that is there is no track
. And I'm "sure" that the framerate will drop once you start to add all details near the road like the grass, the buildings, objects, details, etc.
Maybe, but maybe not. The polycount stays at around 80k tris as long as you don't get too close to the trees, so there's still some room to add track elements. You also have to consider that if the track is on a mountain, then you only have to add decorations for the side of the track that's up against the terrain, since the view in the other direction just be the valley. The framerate also doesn't seem like it would be 30 if vsync were turned off; my guess would be that it could reach a lot higher if it weren't limited.
1) can you provide me the track ? because I think you made a quite cool demo and I want to try some stuff.
Sure, here you go! You should be able to simply export the library objects (and copy their textures), export the track, and jump straight into the game provided that I've packaged and linked everything correctly. (If not, let me know and I'll update the archive.)
Note that for the clouds' animation to play properly, you'll have to manually open scene.xml and append a "5" to the end of their "dy" value (making it equal to 1/32).
2) How did you make the clouds ? they look so cool
They do, don't they?
I actually spent a fair bit of time on them, working on them intermittently throughout the course of an entire day. Basically, all I did was make an image sequence out of a single cloud image and a copy of it rotated by 180 degrees, run it through
slowmovideo (a piece of software that's really not well known enough), and then make it loop and add shading with Blender's Video Sequence Editor and Compositor. I've included most of the source files for it in the archive under "textures/draft/slowmoclouds", so you can take a look at the files there if you want to know more about the specifics of the compositing (didn't include the slowmovideo sources though, due to uncertainty about how the format would react to having its files moved around and what information it contains).
3) Fix the rocks/boulders, because the aluminium material is strange
They actually use one of the textures from stk-assets, which I guess must be missing a gloss map or something. I didn't want to fix it myself, since it would mean either editing the game's main materials.xml or overriding its settings in the library.
4) Can you provide the objects, I think they should be included in the library as soon as possible
They're included in the download three quotes up.