rubberduck {l Wrote}:
Totoplus62 {l Wrote}:Wow it looks amazing !
samuncle {l Wrote}:for the vegetation transparency it seems you are using alpha blend transparency. It's recommended now to use alpha tested transparency + the vegetation shader (that allow stuff like wind moving leaves).
You can check other objects in the library like palm trees to see how it's done.
Also I suggest you to submit your objects for the library. We have a special category in the forum for assets now. I'm considering adding them in the core game (with some modification).
[verbose ] main: Error messages and other text output will be logged to /home/sintel/.config/supertuxkart/0.8.2/stdout.log.
[info ] [FileManager]: Data files will be fetched from: '../../data/'
[info ] [FileManager]: Data files will be fetched from: '../../data/../../stk-assets/'
[info ] [FileManager]: User directory is '/home/sintel/.config/supertuxkart/0.8.2/'.
[info ] [FileManager]: Addons files will be stored in '/home/sintel/.local/share/supertuxkart/addons/'.
[info ] [FileManager]: Screenshots will be stored in '/home/sintel/.cache/supertuxkart/screenshots/'.
[info ] [FileManager]: User-defined grand prix will be stored in '/home/sintel/.local/share/supertuxkart/grandprix/'.
[info ] [FileManager]: Asset 0 will be loaded from '../../data/challenges/'.
[info ] [FileManager]: Asset 1 will be loaded from '../../data/fonts/'.
[info ] [FileManager]: Asset 2 will be loaded from '../../data/gfx/'.
[info ] [FileManager]: Asset 3 will be loaded from '../../data/grandprix/'.
[info ] [FileManager]: Asset 4 will be loaded from '../../data/gui/'.
[info ] [FileManager]: Asset 5 will be loaded from '../../data/../../stk-assets/library/'.
[info ] [FileManager]: Asset 6 will be loaded from '../../data/../../stk-assets/models/'.
[info ] [FileManager]: Asset 7 will be loaded from '../../data/../../stk-assets/music/'.
[info ] [FileManager]: Asset 8 will be loaded from '../../data/../../stk-assets/tracks/'.
[info ] [FileManager]: Asset 9 will be loaded from '../../data/../../stk-assets/sfx/'.
[info ] [FileManager]: Asset 10 will be loaded from '../../data/shaders/'.
[info ] [FileManager]: Asset 11 will be loaded from '../../data/skins/'.
[info ] [FileManager]: Asset 12 will be loaded from '../../data/../../stk-assets/textures/'.
[info ] [FileManager]: Asset 13 will be loaded from '../../data/po/'.
[verbose ] translation: Env var LANGUAGE = 'en_US'.
[verbose ] translation: Language 'English (United States)'.
tinygettext: jbo.po: warning: ignoring, unknown language
tinygettext: sco.po: warning: ignoring, unknown language
Adding language fallback en
tinygettext: jbo.po: warning: ignoring, unknown language
tinygettext: sco.po: warning: ignoring, unknown language
Irrlicht Engine version 1.8.0
Linux 3.13.0-44-generic #73-Ubuntu SMP Tue Dec 16 00:22:43 UTC 2014 x86_64
[info ] IrrDriver: OpenGL version: 4.3
[info ] IrrDriver: OpenGL vendor: NVIDIA Corporation
[info ] IrrDriver: OpenGL renderer: GeForce GTX 760/PCIe/SSE2
[info ] IrrDriver: OpenGL version string: 4.3.0 NVIDIA 331.113
[info ] GLDriver: ARB Buffer Storage Present
[info ] GLDriver: ARB Base Instance Present
[info ] GLDriver: ARB Draw Indirect Present
[info ] GLDriver: ARB Compute Shader Present
[info ] GLDriver: ARB Texture Storage Present
[info ] GLDriver: ARB Texture View Present
[info ] GLDriver: ARB Bindless Texture Present
[info ] GLDriver: ARB Image Load Store Present
[info ] GLDriver: ARB Shader Atomic Counters Present
[info ] GLDriver: ARB Shader Storage Buffer Object Present
[info ] GLDriver: ARB Multi Draw Indirect Present
[info ] GLDriver: EXT Texture Compression S3TC Present
[info ] GLDriver: ARB Uniform Buffer Object Present
[info ] GLDriver: ARB Geometry Shader 4 Present
[info ] irr_driver: GLSL supported.
[info ] GUIEngine: scale: 1.418440
[info ] GLWrap: Compiling shader : ../../data/shaders/texturedquad.vert
[info ] GLWrap: Compiling shader : ../../data/shaders/texturedquad.frag
[info ] GLWrap: Compiling shader : ../../data/shaders/texturedquad.vert
[info ] GLWrap: Compiling shader : ../../data/shaders/uniformcolortexturedquad.frag
[info ] HTTPRequest: Downloading http://addons.supertuxkart.net/dl/xml/news.xml
[warn ] Irrlicht: Could not open file of texture: ../../data/../../stk-assets/tracks/beehive/screenshot.jpg
[error ] irr_driver: Texture '../../data/../../stk-assets/tracks/beehive/screenshot.jpg' not found.
[error ] Irrlicht: Could not load texture: ../../data/../../stk-assets/wip-tracks/20_luna/
[error ] irr_driver: Texture '../../data/../../stk-assets/wip-tracks/20_luna/' not found.
[warn ] Irrlicht: Could not open file of texture: ../../data/../../stk-assets/wip-tracks/20_mansion/screenshot.jpg
[error ] irr_driver: Texture '../../data/../../stk-assets/wip-tracks/20_mansion/screenshot.jpg' not found.
[warn ] Irrlicht: Could not open file of texture: ../../data/../../stk-assets/wip-tracks/20_newton/screenshot.jpg
[error ] irr_driver: Texture '../../data/../../stk-assets/wip-tracks/20_newton/screenshot.jpg' not found.
[error ] Irrlicht: LOAD PNG: not really a png
: /home/sintel/.local/share/supertuxkart/addons/tracks/city-lights/screenshot.png
[warn ] track: Music information file 'TheDeadRocks-GreenSecretFromAmazonia.music' not found for track 'Lost Speedway' - ignored.
[info ] GrandPrixManager: Loading Grand Prix files from ../../data/grandprix/
[info ] GrandPrixManager: Loading Grand Prix files from /home/sintel/.local/share/supertuxkart/grandprix/
[error ] GrandPrixData: The Grand Prix file '/home/sintel/.local/share/supertuxkart/grandprix/usr_gp_42772025.grandprix' contains a track 'jungle' that does not exist
[error ] GrandPrixManager: Ignoring Grand Prix /home/sintel/.local/share/supertuxkart/grandprix/usr_gp_42772025.grandprix (Unknown track)
[warn ] Material: Unknown shader type <blend> for <waterparticles.png>
[info ] addons: Using cached addons.xml.
[error ] Kart_Model: Missing wheel information 'front-left' for model 'sara the racer.b3d'.
[error ] Kart_Model: This can be ignored, but the wheels will not rotate.
[warn ] Material: Cannot determine texture full path : <shoes_gloves.png>
[error ] material: Cannot find texture 'shoes_gloves.png'.
[error ] Kart_Model: Missing wheel information 'front-right' for model 'blinky.b3d'.
[error ] Kart_Model: This can be ignored, but the wheels will not rotate.
[error ] Kart_Model: Missing wheel information 'front-left' for model 'blinky.b3d'.
[error ] Kart_Model: This can be ignored, but the wheels will not rotate.
[error ] Kart_Model: Missing wheel information 'rear-right' for model 'blinky.b3d'.
[error ] Kart_Model: This can be ignored, but the wheels will not rotate.
[error ] Kart_Model: Missing wheel information 'rear-left' for model 'blinky.b3d'.
[error ] Kart_Model: This can be ignored, but the wheels will not rotate.
[warn ] EventHandler: Error while loading kart 'Evil Tux-V1':
[warn ] Irrlicht: Could not open file of texture: tuxkart.png
[info ] ClientNetworkManager: Host initialized.
[info ] ClientNetworkManager: Ready !
[info ] GLWrap: Compiling shader : ../../data/shaders/colortexturedquad.vert
[info ] GLWrap: Compiling shader : ../../data/shaders/colortexturedquad.frag
[info ] GLWrap: Compiling shader : ../../data/shaders/object_pass.vert
[info ] GLWrap: Compiling shader : ../../data/shaders/utils/encode_normal.frag
[info ] GLWrap: Compiling shader : ../../data/shaders/object_pass1.frag
[info ] GLWrap: Compiling shader : ../../data/shaders/object_pass.vert
[info ] GLWrap: Compiling shader : ../../data/shaders/utils/encode_normal.frag
[info ] GLWrap: Compiling shader : ../../data/shaders/objectref_pass1.frag
[info ] GLWrap: Compiling shader : ../../data/shaders/grass_pass.vert
[info ] GLWrap: Compiling shader : ../../data/shaders/utils/encode_normal.frag
[info ] GLWrap: Compiling shader : ../../data/shaders/objectref_pass1.frag
[info ] GLWrap: Compiling shader : ../../data/shaders/object_pass.vert
[info ] GLWrap: Compiling shader : ../../data/shaders/utils/encode_normal.frag
[info ] GLWrap: Compiling shader : ../../data/shaders/normalmap.frag
[info ] GLWrap: Compiling shader : ../../data/shaders/utils/getworldmatrix.vert
[info ] GLWrap: Compiling shader : ../../data/shaders/instanced_object_pass.vert
[info ] GLWrap: Compiling shader : ../../data/shaders/utils/encode_normal.frag
[info ] GLWrap: Compiling shader : ../../data/shaders/instanced_object_pass1.frag
[info ] GLWrap: Compiling shader : ../../data/shaders/utils/getworldmatrix.vert
[info ] GLWrap: Compiling shader : ../../data/shaders/instanced_object_pass.vert
[info ] GLWrap: Compiling shader : ../../data/shaders/utils/encode_normal.frag
[info ] GLWrap: Compiling shader : ../../data/shaders/instanced_objectref_pass1.frag
[info ] GLWrap: Compiling shader : ../../data/shaders/utils/getworldmatrix.vert
[info ] GLWrap: Compiling shader : ../../data/shaders/instanced_grass.vert
[info ] GLWrap: Compiling shader : ../../data/shaders/utils/encode_normal.frag
[info ] GLWrap: Compiling shader : ../../data/shaders/instanced_objectref_pass1.frag
[info ] GLWrap: Compiling shader : ../../data/shaders/utils/getworldmatrix.vert
[info ] GLWrap: Compiling shader : ../../data/shaders/instanced_object_pass.vert
[info ] GLWrap: Compiling shader : ../../data/shaders/utils/encode_normal.frag
[info ] GLWrap: Compiling shader : ../../data/shaders/instanced_normalmap.frag
[info ] GLWrap: Compiling shader : ../../data/shaders/screenquad.vert
[info ] GLWrap: Compiling shader : ../../data/shaders/utils/decodeNormal.frag
[info ] GLWrap: Compiling shader : ../../data/shaders/utils/getPosFromUVDepth.frag
[info ] GLWrap: Compiling shader : ../../data/shaders/utils/DiffuseIBL.frag
[info ] GLWrap: Compiling shader : ../../data/shaders/utils/SpecularIBL.frag
[info ] GLWrap: Compiling shader : ../../data/shaders/IBL.frag
[info ] GLWrap: Compiling shader : ../../data/shaders/screenquad.vert
[info ] GLWrap: Compiling shader : ../../data/shaders/utils/decodeNormal.frag
[info ] GLWrap: Compiling shader : ../../data/shaders/utils/SpecularBRDF.frag
[info ] GLWrap: Compiling shader : ../../data/shaders/utils/DiffuseBRDF.frag
[info ] GLWrap: Compiling shader : ../../data/shaders/utils/getPosFromUVDepth.frag
[info ] GLWrap: Compiling shader : ../../data/shaders/utils/SunMRP.frag
[info ] GLWrap: Compiling shader : ../../data/shaders/sunlight.frag
[info ] GLWrap: Compiling shader : ../../data/shaders/pointlight.vert
[info ] GLWrap: Compiling shader : ../../data/shaders/utils/decodeNormal.frag
[info ] GLWrap: Compiling shader : ../../data/shaders/utils/SpecularBRDF.frag
[info ] GLWrap: Compiling shader : ../../data/shaders/utils/DiffuseBRDF.frag
[info ] GLWrap: Compiling shader : ../../data/shaders/utils/getPosFromUVDepth.frag
[info ] GLWrap: Compiling shader : ../../data/shaders/pointlight.frag
[info ] GLWrap: Compiling shader : ../../data/shaders/screenquad.vert
[info ] GLWrap: Compiling shader : ../../data/shaders/linearizedepth.frag
[info ] GLWrap: Compiling shader : ../../data/shaders/screenquad.vert
[info ] GLWrap: Compiling shader : ../../data/shaders/utils/decodeNormal.frag
[info ] GLWrap: Compiling shader : ../../data/shaders/utils/getPosFromUVDepth.frag
[info ] GLWrap: Compiling shader : ../../data/shaders/ssao.frag
[info ] GLWrap: Compiling shader : ../../data/shaders/bilateralH.comp
[info ] GLWrap: Compiling shader : ../../data/shaders/bilateralV.comp
[info ] GLWrap: Compiling shader : ../../data/shaders/object_pass.vert
[info ] GLWrap: Compiling shader : ../../data/shaders/utils/getLightFactor.frag
[info ] GLWrap: Compiling shader : ../../data/shaders/object_pass2.frag
[info ] GLWrap: Compiling shader : ../../data/shaders/object_pass.vert
[info ] GLWrap: Compiling shader : ../../data/shaders/utils/getLightFactor.frag
[info ] GLWrap: Compiling shader : ../../data/shaders/objectref_pass2.frag
[info ] GLWrap: Compiling shader : ../../data/shaders/object_pass.vert
[info ] GLWrap: Compiling shader : ../../data/shaders/object_unlit.frag
[info ] GLWrap: Compiling shader : ../../data/shaders/object_pass.vert
[info ] GLWrap: Compiling shader : ../../data/shaders/utils/getLightFactor.frag
[info ] GLWrap: Compiling shader : ../../data/shaders/splatting.frag
[info ] GLWrap: Compiling shader : ../../data/shaders/object_pass.vert
[info ] GLWrap: Compiling shader : ../../data/shaders/utils/getLightFactor.frag
[info ] GLWrap: Compiling shader : ../../data/shaders/utils/getPosFromUVDepth.frag
[info ] GLWrap: Compiling shader : ../../data/shaders/objectpass_spheremap.frag
[info ] GLWrap: Compiling shader : ../../data/shaders/object_pass.vert
[info ] GLWrap: Compiling shader : ../../data/shaders/utils/getLightFactor.frag
[info ] GLWrap: Compiling shader : ../../data/shaders/detailledobject_pass2.frag
[info ] GLWrap: Compiling shader : ../../data/shaders/grass_pass.vert
[info ] GLWrap: Compiling shader : ../../data/shaders/utils/getLightFactor.frag
[info ] GLWrap: Compiling shader : ../../data/shaders/grass_pass2.frag
[info ] GLWrap: Compiling shader : ../../data/shaders/utils/getworldmatrix.vert
[info ] GLWrap: Compiling shader : ../../data/shaders/instanced_object_pass.vert
[info ] GLWrap: Compiling shader : ../../data/shaders/utils/getLightFactor.frag
[info ] GLWrap: Compiling shader : ../../data/shaders/instanced_object_pass2.frag
[info ] GLWrap: Compiling shader : ../../data/shaders/utils/getworldmatrix.vert
[info ] GLWrap: Compiling shader : ../../data/shaders/instanced_object_pass.vert
[info ] GLWrap: Compiling shader : ../../data/shaders/utils/getLightFactor.frag
[info ] GLWrap: Compiling shader : ../../data/shaders/instanced_objectref_pass2.frag
[info ] GLWrap: Compiling shader : ../../data/shaders/utils/getworldmatrix.vert
[info ] GLWrap: Compiling shader : ../../data/shaders/instanced_object_pass.vert
[info ] GLWrap: Compiling shader : ../../data/shaders/instanced_object_unlit.frag
[info ] GLWrap: Compiling shader : ../../data/shaders/utils/getworldmatrix.vert
[info ] GLWrap: Compiling shader : ../../data/shaders/instanced_object_pass.vert
[info ] GLWrap: Compiling shader : ../../data/shaders/utils/getLightFactor.frag
[info ] GLWrap: Compiling shader : ../../data/shaders/utils/getPosFromUVDepth.frag
[info ] GLWrap: Compiling shader : ../../data/shaders/instanced_objectpass_spheremap.frag
[info ] GLWrap: Compiling shader : ../../data/shaders/utils/getworldmatrix.vert
[info ] GLWrap: Compiling shader : ../../data/shaders/instanced_object_pass.vert
[info ] GLWrap: Compiling shader : ../../data/shaders/utils/getLightFactor.frag
[info ] GLWrap: Compiling shader : ../../data/shaders/instanced_detailledobject_pass2.frag
[info ] GLWrap: Compiling shader : ../../data/shaders/utils/getworldmatrix.vert
[info ] GLWrap: Compiling shader : ../../data/shaders/instanced_grass.vert
[info ] GLWrap: Compiling shader : ../../data/shaders/utils/getLightFactor.frag
[info ] GLWrap: Compiling shader : ../../data/shaders/instanced_grass_pass2.frag
[info ] GLWrap: Compiling shader : ../../data/shaders/utils/getworldmatrix.vert
[info ] GLWrap: Compiling shader : ../../data/shaders/glow_object.vert
[info ] GLWrap: Compiling shader : ../../data/shaders/glow_object.frag
[info ] GLWrap: Compiling shader : ../../data/shaders/screenquad.vert
[info ] GLWrap: Compiling shader : ../../data/shaders/glow.frag
[info ] GLWrap: Compiling shader : ../../data/shaders/object_pass.vert
[info ] GLWrap: Compiling shader : ../../data/shaders/transparent.frag
[info ] GLWrap: Compiling shader : ../../data/shaders/screenquad.vert
[info ] GLWrap: Compiling shader : ../../data/shaders/texturedquad.frag
[info ] GLWrap: Compiling shader : ../../data/shaders/screenquad.vert
[info ] GLWrap: Compiling shader : ../../data/shaders/utils/getRGBfromCIEXxy.frag
[info ] GLWrap: Compiling shader : ../../data/shaders/utils/getCIEXYZ.frag
[info ] GLWrap: Compiling shader : ../../data/shaders/tonemap.frag
[info ] GLWrap: Compiling shader : ../../data/shaders/mlaa_offset.vert
[info ] GLWrap: Compiling shader : ../../data/shaders/mlaa_color1.frag
[info ] GLWrap: Compiling shader : ../../data/shaders/screenquad.vert
[info ] GLWrap: Compiling shader : ../../data/shaders/mlaa_blend2.frag
[info ] GLWrap: Compiling shader : ../../data/shaders/mlaa_offset.vert
[info ] GLWrap: Compiling shader : ../../data/shaders/mlaa_neigh3.frag
[warn ] Irrlicht: Could not open file of texture: ../../data/../../stk-assets/tracks/beehive/screenshot.jpg
[error ] irr_driver: Texture '../../data/../../stk-assets/tracks/beehive/screenshot.jpg' not found.
[error ] icon_button: Texture '../../data/../../stk-assets/tracks/beehive/screenshot.jpg' not found!
[error ] icon_button: add() : error, cannot find texture ''.
[warn ] EventHandler: While loading screenshot for track '../../data/../../stk-assets/tracks/beehive/track.xml':
[warn ] Irrlicht: Could not open file of texture: ../../data/../../stk-assets/tracks/beehive/screenshot.jpg
[error ] irr_driver: While loading screenshot for track '../../data/../../stk-assets/tracks/beehive/track.xml':
[error ] irr_driver: Texture '../../data/../../stk-assets/tracks/beehive/screenshot.jpg' not found.
[verbose ] RaceManager: Nb of karts=1, ai:0 players:1
[info ] Singleton: Destroyed singleton.
[info ] GLWrap: Compiling shader : ../../data/shaders/slicedscreenquad_nvworkaround.vert
[info ] GLWrap: Compiling shader : ../../data/shaders/rhpassthrough.geom
[info ] GLWrap: Compiling shader : ../../data/shaders/rh.frag
[info ] GLWrap: Compiling shader : ../../data/shaders/screenquad.vert
[info ] GLWrap: Compiling shader : ../../data/shaders/utils/decodeNormal.frag
[info ] GLWrap: Compiling shader : ../../data/shaders/utils/getPosFromUVDepth.frag
[info ] GLWrap: Compiling shader : ../../data/shaders/gi.frag
[info ] GLWrap: Compiling shader : ../../data/shaders/screenquad.vert
[info ] GLWrap: Compiling shader : ../../data/shaders/utils/getPosFromUVDepth.frag
[info ] GLWrap: Compiling shader : ../../data/shaders/fog.frag
[info ] GLWrap: Compiling shader : ../../data/shaders/pointlight.vert
[info ] GLWrap: Compiling shader : ../../data/shaders/utils/getPosFromUVDepth.frag
[info ] GLWrap: Compiling shader : ../../data/shaders/pointlightscatter.frag
[info ] GLWrap: Compiling shader : ../../data/shaders/gaussian6v.comp
[info ] GLWrap: Compiling shader : ../../data/shaders/gaussian6h.comp
[info ] GLWrap: Compiling shader : ../../data/shaders/object_pass.vert
[info ] GLWrap: Compiling shader : ../../data/shaders/transparentfog.frag
[info ] GLWrap: Compiling shader : ../../data/shaders/pointemitter.vert
[info ] GLWrap: Compiling shader : ../../data/shaders/particle.vert
[info ] GLWrap: Compiling shader : ../../data/shaders/utils/getPosFromUVDepth.frag
[info ] GLWrap: Compiling shader : ../../data/shaders/particle.frag
[info ] GLWrap: Compiling shader : ../../data/shaders/screenquad.vert
[info ] GLWrap: Compiling shader : ../../data/shaders/dof.frag
[info ] GLWrap: Compiling shader : ../../data/shaders/screenquad.vert
[info ] GLWrap: Compiling shader : ../../data/shaders/utils/getCIEXYZ.frag
[info ] GLWrap: Compiling shader : ../../data/shaders/utils/getRGBfromCIEXxy.frag
[info ] GLWrap: Compiling shader : ../../data/shaders/bloom.frag
[info ] GLWrap: Compiling shader : ../../data/shaders/screenquad.vert
[info ] GLWrap: Compiling shader : ../../data/shaders/gaussian6h.frag
[info ] GLWrap: Compiling shader : ../../data/shaders/screenquad.vert
[info ] GLWrap: Compiling shader : ../../data/shaders/bloomblend.frag
[info ] GLWrap: Compiling shader : ../../data/shaders/screenquad.vert
[info ] GLWrap: Compiling shader : ../../data/shaders/lensblend.frag
[info ] GLWrap: Compiling shader : ../../data/shaders/primitive2dlist.vert
[info ] GLWrap: Compiling shader : ../../data/shaders/transparent.frag
[info ] GLWrap: Compiling shader : ../../data/shaders/coloredquad.vert
[info ] GLWrap: Compiling shader : ../../data/shaders/coloredquad.frag
[info ] Singleton: Destroyed singleton.
[info ] STKHost: Listening has been stopped
[info ] Singleton: Destroyed singleton.
[warn ] STKHost: Packet logging file has been closed.
[info ] Singleton: Destroyed singleton.
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