vlj {l Wrote}:The engine does not produce grass per se, you have to do the grass mesh yourself and the engine will only move it according to wind.
To ensure it's properly instancied you should use a library object, with some empty mesh for LOD in the distance.
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Auria {l Wrote}:Now I'm experiencing an issue with library object paths, as you feared :/ Unfortunately blender doesn't seem very helpful with providing tools to fix library missing references. Do you have any idea how we could fix that?
Auria {l Wrote}:So far, I am able to export your track, and I have committed it However there were a lot of parts here and there in your various files to assemble, and they were not always on the right path, so I probably got some of them wrong. Could you perhaps try the version from latest SVN and tell me if it's right, or what is missing? Thanks
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