Um... that definitely did
something.
- The amount of green seems to vary with each try.
On the plus side, updating to the new driver hasn't broken CUDA as i expected it would.
Interestingly, if I try to render with the GPU in Blender when a track is open in Supertuxkart, I get an error message from Blender telling me I'm out of "Out of memory in cuLaunchGrid(cuPathTrace, xblocks, yblocks)".
EDIT: I decided to run the game while monitoring my GPU temperature, and found that it rises quite quickly. It took ~1 minute to get from 40 C to 53, and then slightly over 2 minutes to get to 60.
However, GPU rendering in Blender takes only ~1 minute to get to 60 degrees, so STK doesn't seem to be maxing my card, at least in terms of processing power.
EDIT 2: I just tested the game on another machine (Ubuntu 14.04 w/ Geforce GT 610), and the graphics are fine. I'm considering deleting my config files to see if that would help, but first I want to make sure that there isn't any reason to keep them for debugging purposes.
EDIT 3: The result of running 0.8.1, and then returning to the git with Advanced Pipeline turned off (in a new build) (on still shows the zbuffer):
Shadeless textures look normal.
Sorry for spamming all these edits, I'm just trying to provide as much information as possible to help resolve the problem, whatever it may be.
EDIT 4: The strange thing about this is how completely inconsistent it is. Ever since the textures started showing, there's been minute differences pretty much every time I launched the game. Sometimes, the skybox will won't show, sometimes alpha won't work, sometimes fog is broken, or shading is present on some parts. It's weird. Could this imply that it's at least partly a hardware issue?