As I said ("The racing lines between containers are not defined yet but, I have the basic plan") I have the basic racing lines designed. My only one doubt have to do with the alternative lines between the containers. In other words: all the rest is ok. So, no problem here.
Ok but have you tested ingame ? I said that because I was surprised since I made myself such mistakes.
1.Basic plan including the racing lines - Done;
2.Research - Done;
3.Basic modeling - Done;
4.Definitive modelling - In progress;
5.Textures;
6.Final test and adjusts; and,
7.Uploading the track as Add-0n.
It sounds good. If you want some advices
http://supertuxkart.sourceforge.net/Style_Guidelines_2I have too much reference including hundred pictures, drawings, plans (I couldn't draw a port crane in details like I did if I had not references), videos and a good experience in the area, since I served in the Navy working with logistics. So, my first track was not chosen because "it seems nice to build a track on port" but, because I have already knowledge in this area.
It's a very very good thing. ALWAYS use photo references
. I'm happy to know that
Yes and the tanker ship is already built and named T U X E L. The other ship is a container ship (cargo ship plenty of containers on the deck) named "N O L O K".
Cool
. I'm glad to read that. If we want to be accurate TUXEL is the name of the company. The ship has probably another name like TUXEL | MALVADIRA.
However avoid names like Nolok, gnu or tux. It sounds like a lack of imagination. I removed all references like Tux's inn, Puffy's bar etc on Scotland.
But you can use one of the fictional company name like NOLOK INDUSTRIES on containers or other cool name.