Ok then. To avoid confusing both myself and everyone else (but mostly myself), from this post onwards I'm only going to focus on one piece of music at a time, until it is in the game, at a state that everyone agrees with.
NeonKnightOA {l Wrote}:Your first theme had one part at ~1:16-~1:29 where the theme could do well without that part IMHO. Also, some less emphasis (or perhaps volume) on the drums and the bass, and some more emphasis on the other instruments could do well into the song. And, perhaps, some extra instruments (percussion, for example) to add to the athmosphere of the theme.
Thanks for sharing your thoughts, but I'm afraid that I disagree. Here is my reasoning:
The section at 1:15 is pretty important in that it acts both as a resolution for the previous section, and leads into the next section. It also brakes up the music and stops it from being too similar all the way through. It's basically like a bridge passage. What I can do is swap a few of the instruments around so that it contains more of the instruments from the rest of the piece. It might seem to fit more.
I can understand why the drums may seem too loud/emphasised, but I do that deliberately. Most the the music I make has loud/pronounced drums and it to be honest it's really just part of how I make music. To me, they sound the right volume.
I can't, however, understand why bass seems too loud. What are you listening to the music through? If you're listening to it through average, built-in computer speakers, I can almost guarantee that the music doesn't sound as it is intended.
I will have a go at remastering the music to make it a bit more adaptable to different kinds of speakers.