Damn'it!
I'm the one that made the Beastie model we currently use (that was my first try at making a character and animating it), and I admit yours looks much better with less faces...(and a 1024x1024 texture vs 128x128, which is maybe too low?) *jealous*.
Yours still lacks rigging and animation, so it's not finished enough to be directly usable. We can probably just integrate it with the existing skeleton and animation though.
So, I'm comparing both to try to get what makes yours look better over mine (trying to learn
![Smile :)](./images/smilies/icon_smile.png)
). From what I see, most of the elements give a more cartoonish look, namely:
- bigger nose
- bigger hands
- shape of the face shows chicks, while mine is more round
- bigger horns
But also:
- darker
- tail's shape in the continuity of the back -> smoother and more natural
- the eyes and the front of the face are not just vertical
- the position of the horns is more on the back of the head (which is made possible because of the head's shape), so it feels more natural, just like our ears.
- bigger texture allows for the white dot in the black of the eyes
- baked ambient occlusion in the texture
So, all in all, I like it and I think (hate to admit) that it would be a good replacement for the one we currently have...