Funto {l Wrote}:You don't need to add anything for christmas mode, you just need to indicate the hat's location through a bone named "Head" or "head".
If you're using svn version or a nightly build, you can force Christmas mode by using the option --xmas=1
Nice kart BTW
jymis {l Wrote}:It's very nice like this !
I have a small problem with the plate : background isn't orange but black. I'll see why tonight.
It would be more visible in case of failure of the player but can you improve the steering wheel ? =)
(an exemple : http://www.f1fanatic.co.uk/wp-content/uploads/2009/01/bmw_steeringwheel_kers_2009.jpg
you can get inspired dashboard special KDE I did)
Sorry to bother you with this, but I saw you put my pseudo "jymis" in the license text file. I thank you. But usually I put my author name " Ned J. ", can you edit it ? :s
jymis {l Wrote}:I have a small problem with the plate : background isn't orange but black. I'll see why tonight.
S@f {l Wrote}:I noticed another thing, the konqui.bd3 file is very big, nearly 18 Mo. Is it normal? Because most of the other .b3d file of other karts weigh less than 1 Mo.
Auria {l Wrote}:if an error occurs on stkaddons, please tell us the error message you got
S@f {l Wrote}:
I like the lost animation of Konqi, but the steer wheel "follows" too much the kart. I don't know if I made it clear... I think the steer wheel hasn't to move with the Kart. I think it can be fix easily, maybe by changing a little the animation of the steer wheel. Indeed at the end of the race, the Karts have a constant speed. So if you take away the steer wheel faster, I think we will have the feeling that the steer wheel doesn't move with the Kart
Yes know that I'm really annoying but apart from this I like very much your Kart !
S@f {l Wrote}:Yes know that I'm really annoying but apart from this I like very much your Kart !
jymis {l Wrote}:Err, however, I can't find his origin. Someone know ? I wonder if this would be a really useful character.
jymis {l Wrote}:In any case, if you manage to do something really nice, I don't mind if he's useful. It could be an exclusive character for STK.
However, don't base you too much on Tux which is ugly and bulky. Let run your imagination. =D
betharatux1 {l Wrote}:origin in my version : how I got it, by importing eviltux of STK 0.6.2 because it still uses the. ac ( the first thing that made me smile ) .. and after that, you have to flip reverse the helmet to avoid losing his helmet while on export. about the animation absolutely empty, but first we can get the model
jymis {l Wrote}:No, I speak about the affiliate of this character.
Puffy for OpenBSD.
Tux for Linux generally.
Wilber for The Gimp.
etc.
But what for Eviltux ?
Auria {l Wrote}:Congratulations, this kart is excellent I have integrated it into STK and it should appear in 0.8.1
Auria {l Wrote}:Congratulations, this kart is excellent I have integrated it into STK and it should appear in 0.8.1
Totoplus62 {l Wrote}:Maybe i did not understand everything but why beautiful characters such as Minix or amanda were not introduced in the game instead of elephpant for example ?
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