GUI Options Changes

GUI Options Changes

Postby Hero » 05 Dec 2012, 01:08

I've decided to do away with some of my pet peeves in the Options GUI such as "resolution" (younger users may not understand this word), "Graphical Effects Level" (a term which should be replaced with "Graphical Effects Settings" as you can now customize the settings as well) and the config-will-be-taken-from-fire (which should be replaced with "Menu Enter"). Here is the resulting .zip.:

options_edits.zip
(5 KiB) Downloaded 297 times


If you can call these bugs I've just reported them here and most except for resolution and Graphical Effects I have not known of before now.
Keep your mouth closed while chewing your food! That's ALL I hear.

For more game forums go to opengameforums.zxq.net and register today!
User avatar
Hero
 
Posts: 614
Joined: 13 Oct 2012, 21:27
Location: British Columbia, Canada

Re: GUI Options Changes

Postby Hero » 05 Dec 2012, 01:18

Here are some edits to the help menus fixing things such as grammar (periods, commas, colons and semicolons), speeling, etc..

help_edits.zip
(5.36 KiB) Downloaded 278 times


I think someone mentioned these bugs on the blog at one time.
Keep your mouth closed while chewing your food! That's ALL I hear.

For more game forums go to opengameforums.zxq.net and register today!
User avatar
Hero
 
Posts: 614
Joined: 13 Oct 2012, 21:27
Location: British Columbia, Canada

Re: GUI Options Changes

Postby Auria » 05 Dec 2012, 01:31

IMO "graphical effects level" and "resolution" are just good enough and I see no use in breaking all translations but such a minor change.

Regarding the input menu incorrectly to the fire key, thanks, I create a bug report for this. We'll need to see what we do since officially we are in string freeze

Regarding the changes to the help menu, they are so minor, I see no use in breaking all translations just for that...
Image
User avatar
Auria
STK Moderator
 
Posts: 2976
Joined: 07 Dec 2009, 03:52

Re: GUI Options Changes

Postby Hero » 05 Dec 2012, 01:37

I can see your point (though in the case of "resolution" I outlined a reason).

In the help menus this wouldn't break up translations. Remember all the grammar that I did is ENGLISH grammar and in the translations any missing periods may have been corrected. There's really no difference from me correcting it with launchpad. However I realise that you are in a string freeze. Does that freeze end once 0.8.0 is out or does it break earlier.
Keep your mouth closed while chewing your food! That's ALL I hear.

For more game forums go to opengameforums.zxq.net and register today!
User avatar
Hero
 
Posts: 614
Joined: 13 Oct 2012, 21:27
Location: British Columbia, Canada

Re: GUI Options Changes

Postby ctdabomb » 05 Dec 2012, 01:50

Hero {l Wrote}:Here are some edits to the help menus fixing things such as grammar (periods, commas, colons and semicolons), speeling, etc..

ah yes, we really have to watch out for speeling ;)
Some people are like slinkies... not really good for anything, but you still can't help smiling when you shove them down the stairs.
ctdabomb
 
Posts: 1075
Joined: 13 Dec 2011, 21:21
Location: halfway there

Re: GUI Options Changes

Postby Hero » 05 Dec 2012, 01:54

You're quick on that. :D

"ah yes, we really have to watch out for speeling" >> "Ah yes, we really have to watch out for spelling."

Thanks,
Hero
Keep your mouth closed while chewing your food! That's ALL I hear.

For more game forums go to opengameforums.zxq.net and register today!
User avatar
Hero
 
Posts: 614
Joined: 13 Oct 2012, 21:27
Location: British Columbia, Canada

Re: GUI Options Changes

Postby Auria » 07 Dec 2012, 00:15

No, translations don't work this way. When the original english string is modified, it becomes a totally new string (the computer is not smart enough to see you only changed punctuation), so all translations that currently exist for that string are lost
Image
User avatar
Auria
STK Moderator
 
Posts: 2976
Joined: 07 Dec 2009, 03:52

Re: GUI Options Changes

Postby Hero » 07 Dec 2012, 00:53

Ah. So it's reliant on the English version in the stkgui files?
Keep your mouth closed while chewing your food! That's ALL I hear.

For more game forums go to opengameforums.zxq.net and register today!
User avatar
Hero
 
Posts: 614
Joined: 13 Oct 2012, 21:27
Location: British Columbia, Canada

Re: GUI Options Changes

Postby GunChleoc » 07 Dec 2012, 01:28

Exactly. Think of the English strings as the "variables" the software puts into a function to fetch the translations. If the variable name changes, it's a new variable and the old one is gone.
User avatar
GunChleoc
 
Posts: 502
Joined: 20 Sep 2012, 22:45

Who is online

Users browsing this forum: No registered users and 1 guest