Page 1 of 6

better Shifting Sands track

PostPosted: 15 Feb 2012, 23:23
by ctdabomb
I made the Shifting Sands track better, mainly making it thinner

Re: better Shifting Sands track

PostPosted: 16 Feb 2012, 12:49
by Ludsky
Perhaps put this sand track ?

Re: better Shifting Sands track

PostPosted: 16 Feb 2012, 15:18
by ctdabomb
Did you make this? it looks a lot better than my crummy little job of improving :( I tried racing it but STK crashed right after I started, so I took a look at the blender file and it looked good, though the white road was annoying(in-game).

Re: better Shifting Sands track

PostPosted: 16 Feb 2012, 16:32
by Ludsky
ctdabomb {l Wrote}:Did you make this? it looks a lot better than my crummy little job of improving :( I tried racing it but STK crashed right after I started, so I took a look at the blender file and it looked good, though the white road was annoying(in-game).


No, it's not me, it's another people in this another topic a Sandtrack
But he doesn't run in this my cumputer, can you perhaps correct the error and combining your track and this track?

Topic >> viewtopic.php?f=18&t=1075&hilit=sandtrack

Re: better Shifting Sands track

PostPosted: 20 Feb 2012, 17:38
by asciimonster
Yes, we really need to get this track moving again. It has too many good idea's to let is slip into oblivion.

Has somebody got some sources from kalado(a recent as possible)? Then we can decide who will be working on it.

Re: better Shifting Sands track

PostPosted: 20 Feb 2012, 17:50
by ctdabomb
I asked Kalado if I could work on it and here is his reply
Hello CT, da'Bomb

As you have seen I tried to make some improvements to the sandtrack, but
I haven't have time to work anymore on this. Everything I made is under
the same license as the one of the original track, so of course you can
reuse my artworks. I wish you good luck to improve this nice track.

Kalado.

I uploaded his most recent version, with a few minor changes by me.

Re: better Shifting Sands track

PostPosted: 20 Feb 2012, 21:13
by Ludsky
Yeah I like this track

This is somes bugs :
- The karts is very slowly on the road

other bug in the picture :)

Re: better Shifting Sands track

PostPosted: 20 Feb 2012, 21:39
by ctdabomb
Ludsky {l Wrote}:Yeah I like this track

This is somes bugs :
- The karts is very slowly on the road

other bug in the picture :)

The first picture is a present that has been placed in a bad spot.
The second one, will need to be dealt with in some way

Re: better Shifting Sands track

PostPosted: 20 Feb 2012, 21:57
by ctdabomb
here is an updated version with faster road, smoother pyramid, fixed presents, etc...

Re: better Shifting Sands track

PostPosted: 20 Feb 2012, 22:42
by asciimonster
Nice! :D
3 points:
- There is something wrong with the textures around the water. I fell into the pond and saw a lot of missing textures (water too low?).
- Could you make the road look like (light sand showing through tracks/cracks in the dark top-soil)
- Add some drive particles to the track texture to sell the illusion of sand.

Re: better Shifting Sands track

PostPosted: 20 Feb 2012, 22:49
by Ludsky
It's good but ... :
- one bug for me in the picture
- and you are removed the fountain ???

Re: better Shifting Sands track

PostPosted: 20 Feb 2012, 23:01
by ctdabomb
I didn't do anything to a fountain....
Here is another update.

Re: better Shifting Sands track

PostPosted: 21 Feb 2012, 00:25
by david herrera
MMMMMMmmm... nice improvement this track! a one problem: how check this track in ubuntu 11.10? :think:

Re: better Shifting Sands track

PostPosted: 21 Feb 2012, 00:26
by ctdabomb
david herrera {l Wrote}:MMMMMMmmm... nice improvement this track! a one problem: how check this track in ubuntu 11.10? :think:

What do you mean "check this track"?

Re: better Shifting Sands track

PostPosted: 21 Feb 2012, 00:31
by david herrera
windows 7 to test the tracks just copy the track in the C :/ program files / supertuxkart / data / tracks

but, as I do in ubuntu?

Re: better Shifting Sands track

PostPosted: 21 Feb 2012, 00:32
by ctdabomb
/user/share/games/supertuxkart/data/tracks
or something like that

Re: better Shifting Sands track

PostPosted: 21 Feb 2012, 00:48
by david herrera
ok thanks :D !

Re: better Shifting Sands track

PostPosted: 21 Feb 2012, 11:32
by Ludsky
I have somes idea for this track but it's complicated but ctdabomb is very good people, programmer ;)

Ideas :
- Arrived
- Suprise
- First Road
- Second road (under the first road in the beginning)

see the picture ....

Image

Image

Re: better Shifting Sands track

PostPosted: 22 Feb 2012, 18:28
by ctdabomb
sorry Ludsky, I don't quite get what you mean in some of these pictures.

Re: better Shifting Sands track

PostPosted: 22 Feb 2012, 19:38
by Ludsky
ctdabomb {l Wrote}:sorry Ludsky, I don't quite get what you mean in some of these pictures.



which picture ?

Re: better Shifting Sands track

PostPosted: 22 Feb 2012, 21:20
by ctdabomb
I dont get the last five pictures

Re: better Shifting Sands track

PostPosted: 22 Feb 2012, 22:38
by Ludsky
ctdabomb {l Wrote}:I dont get the last five pictures


Idea for 2 road
red : First road
Blue : second road
you understand ?

(You make the first picture ? )

Re: better Shifting Sands track

PostPosted: 23 Feb 2012, 16:43
by ctdabomb
I get what you mean now, But to get a better idea of what you mean, could you post an overhead view showing your idea?

Re: better Shifting Sands track

PostPosted: 23 Feb 2012, 17:24
by Ludsky
ctdabomb {l Wrote}:I get what you mean now, But to get a better idea of what you mean, could you post an overhead view showing your idea?


Ok, wait....
But i haven't got a map of sand, have you got a map with an overhead ?
(for change, modify, :) )

Re: better Shifting Sands track

PostPosted: 23 Feb 2012, 17:58
by Ludsky
Dimension not exactly
You understand my map ????