better Shifting Sands track

Re: better Shifting Sands track

Postby ctdabomb » 23 Feb 2012, 18:15

Ludsky {l Wrote}:Dimension not exactly
You understand my map ????

I understand it.
interesting idea, it could work, but the two paths should be the same legnth.
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Re: better Shifting Sands track

Postby Ludsky » 23 Feb 2012, 18:18

ctdabomb {l Wrote}:
Ludsky {l Wrote}:Dimension not exactly
You understand my map ????

I understand it.
interesting idea, it could work, but the two paths should be the same legnth.



ok, super
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Re: better Shifting Sands track

Postby Ludsky » 29 Feb 2012, 15:58

Where are you with this track?
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Re: better Shifting Sands track

Postby ctdabomb » 01 Mar 2012, 22:58

I think it is good.....
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Re: better Shifting Sands track

Postby ctdabomb » 01 Mar 2012, 23:37

here is a (hopefully final) update. with smoother road and more presetnts
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Re: better Shifting Sands track

Postby Ludsky » 02 Mar 2012, 18:27

ctdabomb {l Wrote}:here is a (hopefully final) update. with smoother road and more presetnts


You make my idea with two road, tunnel ..?
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Re: better Shifting Sands track

Postby ctdabomb » 02 Mar 2012, 20:27

Ludsky {l Wrote}:You make my idea with two road, tunnel ..?

maybe...
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Re: better Shifting Sands track

Postby Ludsky » 02 Mar 2012, 20:55

ctdabomb {l Wrote}:
Ludsky {l Wrote}:You make my idea with two road, tunnel ..?

maybe...

ok....
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Re: better Shifting Sands track

Postby Ludsky » 10 Mar 2012, 21:40

You work in this track, my version?
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Re: better Shifting Sands track

Postby ctdabomb » 16 Apr 2012, 14:27

What needs to be fixed/changed for this to get used?
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Re: better Shifting Sands track

Postby Ludsky » 16 Apr 2012, 16:30

ctdabomb {l Wrote}:What needs to be fixed/changed for this to get used?


Make my idea if you have time

otherwise, add objects, the scenes ....I think
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Re: better Shifting Sands track

Postby ctdabomb » 01 May 2012, 19:04

I redid the road and it is a lot better and beautifuller. i think the track is good, except for the extra path which I think is ugly, bad and should be gotten rid of. what do you people think?
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Re: better Shifting Sands track

Postby Auria » 02 May 2012, 02:02

Hi,

this is a great improvement but there are issues :

* A camel in the road
* Shortly after the bridge, there is a sharp ugly bump in the terrain
* On the alternative path, there is an invisible quad blocking the way
* The inside of the main pyramid could look better (hieroglyphs, statues, a better texture, ...)
* The texture on the front of the pyramid is not applied smoothly, there is a cut in the texture
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Re: better Shifting Sands track

Postby ctdabomb » 02 May 2012, 13:52

Auria {l Wrote}:* A camel in the road

that used to be animated. is it still? but either way, I can move it out of the way of the track
Auria {l Wrote}:* On the alternative path, there is an invisible quad blocking the way

I'm aware of that. I was wondering if maybe that path should just be removed completely?
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Re: better Shifting Sands track

Postby Auria » 03 May 2012, 01:27

Ah, recently in SVN animations got broken. In this case please discard my comment on the camel
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Re: better Shifting Sands track

Postby ctdabomb » 03 May 2012, 13:56

Auria {l Wrote}:Ah, recently in SVN animations got broken. In this case please discard my comment on the camel

should I still move it out of the path though?

and do people think I should get rid of the alternative path or do you like it?
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Re: better Shifting Sands track

Postby ctdabomb » 05 May 2012, 21:29

* A camel in the road

* Shortly after the bridge, there is a sharp ugly bump in the terrain

FIXED
* On the alternative path, there is an invisible quad blocking the way

done nothing because I am not sure if we should keep it or not
* The inside of the main pyramid could look better (hieroglyphs, statues, a better texture, ...)

having trouble with it........
* The texture on the front of the pyramid is not applied smoothly, there is a cut in the texture

FIXED(I think)
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Re: better Shifting Sands track

Postby ctdabomb » 26 May 2012, 21:22

I did some more work on this and it think it looks quite good.

I fixed a few random things, the additional driveline(though AI have a bit of trouble getting on it), it has a better screenshot(what do people think?), I added some statues and hieroglyphics inside the pyramid, I added my name to the author(was that okay? let me know if it's not). so I think it is good except for one bug:
Screenshot.png

Screenshot-1.png

Screenshot-2.png

Screenshot-3.png

it looks fine in blender though :/
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Re: better Shifting Sands track

Postby Auria » 26 May 2012, 23:00

A few observations :

* water is going up the waterfall
* near the base of the ramp going inside the pyramid, the sand texture is very stretched
* still an invisible wall inside the small pyramid
* ther eis still a hude cut in the bricks on the front of the big pyramid, if you go close to the wall in game by flying you can seee the wall is not straight, the polys are really not clean over there
* we need higher-resolution textures for the decorations inside the pyramid
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Re: better Shifting Sands track

Postby ctdabomb » 27 May 2012, 00:41

Auria {l Wrote}:A few observations :

* water is going up the waterfall
* near the base of the ramp going inside the pyramid, the sand texture is very stretched
* still an invisible wall inside the small pyramid
* ther eis still a hude cut in the bricks on the front of the big pyramid, if you go close to the wall in game by flying you can seee the wall is not straight, the polys are really not clean over there
* we need higher-resolution textures for the decorations inside the pyramid

I am so sorry, I forgot to upload the new version :P sorry, I will upload it as soon as I can
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Re: better Shifting Sands track

Postby ctdabomb » 27 May 2012, 00:54

here it is
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Re: better Shifting Sands track

Postby Auria » 29 May 2012, 02:41

OK more feedback. It's a nice improvement over previously iteration but...

* Still a cut in the texture of the pyramid. Actually it's not only in the texture, there are weird polygons in this mesh, the polygons of the front are not flat, they overlap

badmesh.jpg


* water is still going up the waterfall
* The ground inside the pyramid is not smooth enough
* The camel doesn't move because it's not marked as an 'object' in blender
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Re: better Shifting Sands track

Postby jymis » 29 May 2012, 19:49

Image
Image

And it would be nice to replace egyptian paintings by egyptian tux paintngs =D
I'll try to make this for you.

edit :

Something like this ?
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Re: better Shifting Sands track

Postby ctdabomb » 30 May 2012, 20:06

jymis {l Wrote}:Something like this ?
Image

I like it! I was going to make some hieroglyphics, but if people think this would be better I will use it. what license are you releasing this under?
Last edited by ctdabomb on 30 May 2012, 20:22, edited 1 time in total.
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Re: better Shifting Sands track

Postby qubodup » 30 May 2012, 20:11

Does anybody else dislike the use of real-life open source logos as decoration in open source games? :)

(at least when they are 100% identical to the actual logo in shape, like for example ubuntu seems to be.
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